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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > CtP2-Creation/AI/Mods/Scenarios-Archive > Lock some Advances
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mfecteau is offline mfecteau
Settler
Montreal Canada
Mar 2001
time: 05:14
Question  Old Post 06-04-2001 20:20
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#1 Report this post to a moderator
Lock some Advances Put an end to popups!

Hi
i want to know if it possible to lock some of the advances, and how ?
In that way i'll be able to built a scenario that will stop in the middle age time, or a WWII scenario.

Thanx

Answer me at
mfecteau@ubisoft.qc.ca

hexagonian is offline hexagonian
King
Gnawing on your mind...
Jun 1999
time: 23:14
Post  Old Post 07-04-2001 09:09 Visit hexagonian's homepage!
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#2 Report this post to a moderator
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You can increase the cost of the advances that you want to lock out tenfold or more - depending on what age you want to stop at (increasing Ancient Age advances will take a greater bump in cost as opposed to Modern Age advances). This will prevent a player from getting to those advances - or at least make it take a very long time to do so. Do this in the Advances.txt file.

The nice thing about this is that you only have to do it to a few key advances - as long as you get all the ones that will prevent you from getting to the next level.

Hope this helps - now back to work! (It's nice having online access at work)

Immortal Wombat is offline Immortal Wombat
Prince
in perpetuity
Dec 2000
time: 05:14
Post  Old Post 09-04-2001 14:28 Visit Immortal Wombat's homepage!
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You can delete advances from advances.txt, making them unusable. However if you are doing this on a large scale hex's idea is better because deleting them means from:
advances.txt
uniticon.txt
AdvancesList.txt (AI)
units.txt
buildings.txt
wonders.txt
feats.txt
feats.slc
probably some more

NOTE: the gl_str.txt and Great_library.txt don' matter, you can leave extra stuff in there.

It is however, the only way to ensure that you completey remove all possibility of researching stuff you don't want in the scenario.

alley_cat is offline alley_cat
Chieftain
Jerusalem, Israel
Mar 2001
time: 05:14
Post  Old Post 09-04-2001 16:45
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#4 Report this post to a moderator
Remove this text

quote:

NOTE: the gl_str.txt and Great_library.txt don' matter, you can leave extra stuff in there.

I don't agree with this part, cause if you cut some of the technologies for a scenario in advances.txt, but leave these records in the GL it could be very confusing for anyone playing the game.
Since I worked on these EXACT parts in the Med mod, I can also help you in that scenario of yours if you want...



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Immortal Wombat is offline Immortal Wombat
Prince
in perpetuity
Dec 2000
time: 05:14
Post  Old Post 09-04-2001 19:39 Visit Immortal Wombat's homepage!
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#5 Report this post to a moderator
Support Apolyton buy from Amazon

If you leave extra stuff in Great_library.txt, but don't reference it in uniticon.txt, then it doesn't appear, and does not interfere with the game-play at all.

alley_cat is offline alley_cat
Chieftain
Jerusalem, Israel
Mar 2001
time: 05:14
Post  Old Post 10-04-2001 09:50
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#6 Report this post to a moderator
Support Apolyton, buy Civilization: The Boardgame

Oh, sorry. Didn't know that.
but still, I think that making the GL as clean and as clear as possible is very important.

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