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This is Silver Dragon's sister again.
#6 - Despotism. bad.
#5 - Fundamentalism. no science.
#4 - Monarchy. good for early game expansion only.
#3 - Republic. good, but really just a watered down form of democracy.
#2 - Communism. ok middle ground.
#1 - Democracy. easily the best. trade bonus and no corruption are worth the unit support problems. also, democracies can fight wars reasonably well, if the cities are large enough. use the trade bonus to support luxuries and to win based on superior technology and more $.
Long live democracy!
--Silver Dragon's sister
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I agree with you. I have a game as the Babylonians, and I am in a communist gov. I have conquered all of the world except three cities. My discoveries are every three turns and I am making 1200 gold a turn. I am going to switch to a democracy once the AI is down to one city. I don't need it, but I am trying to get lots of future tech.
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Long live the Communists!
-- SilverDragon
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KhanMan
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Fort Worth, Texas, USA
Jan 1970 time: 05:12
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My list:
Worst: Despotism (of course...no benefits over other governments)
Monarchy
Republic
Communism
(slightly better than Monarchy, but I feel it's hedge bet. Pure war, go Fundie, pure AC, go Demo)
Fundamentalism
(nothing more fun than hundreds of units at your command, without support)
Best-Democracy
(no city bribing, best tech hands down, and who needs the senate, when you have an ally in mp, or civs at war with your enemy? *wg*)
-KhanMan of the Sayen
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KhanMan
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Fort Worth, Texas, USA
Jan 1970 time: 05:12
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Neon-It would be interesting to see an OCC Challenge in despotism...I think the topic has come up a few times before here, but I don't remember if anyone succeeded, or when...
-KhanMan of the Sayen Tribe
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AkwaticDudeCity
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ZoomCity
Mar 2000 time: 05:12
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Obviously i start off with Despotism, then Monarchy.
I'll stay Monarchy until i discover Communism.
But when i have about 20 cities, the fun starts and i switch to Fundamentalism and never leave it.
Communism is good, but only when your main military concern is defence. The three 'free' units means nothing to me, since all my cities have a standard of three fortified units no matter what. They offer martial law and good defence. I keep them even in Fundamentalism.
Fundamentalism has:
-No corruption/waste whatsoever.
-Free maintenance for Temples, Collosea and Cathedrals.
-Tithes for Temples, Collosea, Cathedrals and Oracle/J.S. Bach's Cathedral.
-Up to 10 units free support (in some games only 8)
The downside being -50% science. That doesn't bother me. With the gold i save i buy caravans and get the science anyway.
And since my empire is so big during Fundamentalism, no less than 20 perfectionist cities, i get a science rate of less than 10 turns anyway.
IMO Republic and democracy suck sour frog arse, even in peacetime. What with the inability to demand tribute and Senate interference ugh*hack*ptui
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ugh crud, why won't they fall prey to my Machiavellian schemes?
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DaveV
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USA - EDT (GMT-5)
Jan 1970 time: 00:12
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I read an interview with Brian Reynolds at the time Civ II was released. He said that in Civ I, people either used Despotism or Democracy; one of the goals in Civ II was to make other governments more attractive. Well, they succeeded partially, I think. The opinions so far seem to favor one of three governments: Communism, Fundamentalism, or Democracy. There is no reason to use Monarchy if Communism is available, and no reason to use Despotism if anything else is available. Nobody in this thread has advocated Republic, but it does have an advantage over Democracy in units causing unhappiness.
Personally, I think Communism is the best all-around choice. The lack of a riot factor is a huge boost if you like lots of cities. If you can crank luxuries enough to get WLTCD, you can pick up Democracy-level trade without the hassles. The major disadvantage in MP is the lack of bribe protection. If you play "no city bribes", then there's no reason not to go for it.
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tobyr
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Princeton, NJ USA
Oct 1999 time: 05:12
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In my opinion, the interesting question is this:
Are there one or two BEST governments, or is it best to be flexible according to how the game is going?
I'm not sure about the answer, but here are some examples of flexibility:
I almost never use republic, but if I am planning to go to democracy later (see below), and I happen to open a hut and get republic, and the world is pretty peaceful at the moment, and I have hardly any units out exploring -- why then I go to republic.
Later in the game, you want to be in fanatacism, democracy or communism, depending on the situation. If you are well defended, can build some of the happiness wonders, and you are going for a research win or a quick spaceship, what's wrong with democracy? You'll enjoy the big trade bonus.
If you are going for an all out attack, what's wrong with fanatacism? Xin Yu's strategy for getting science almost entirely via caravans will still work, and you are going to conquer a lot of science anyway.
For a combination of advanced technology development and attack, communism looks awfully good. You often get more trade than in a democracy becuase you do not have to divert so much effort to keeping up luxury.
ON THE OTHER HAND, playing at deity level, I currently try to get fanatacism asap. This is the only way I've figued out, so far, to build a lot of cities without dealing with that first unhappy (or angry) cit. I figure after I build a big city base, I can decide whether to go for conquest, or develop some happiness and switch govts.
- toby
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toby robison
criticalpaths@mindspring.com
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Tom DeMille
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Kingston, Ontario, Canada
Jan 2000 time: 00:12
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I would say that the designers did an excellent job in making all forms of goverment attractive. Sure, Democracy, Fundamentalsim and Communism are the best government forms, as well they should be. They are the last ones to be discovered. Despotism, Monarchy and Republic are simply intermediate steps. You don't keep building chariots when cavalry becomes available, just as you don't stay as Monarchy when Communism becomes available.
My favorite government is Republic. WLTCDs are extremely important to OCC, so that jump from size 5 to size 12 (and then size 21 with sanitation) is the biggest event in my games. Sure, I switch to Democracy as soon as it is available, but by then the important part of the game is over.
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Sieve Too
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New Hampshire, USA
Jan 1970 time: 05:12
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Although not applicable in the classic game, Republic is often desirable in scenarios when you can get the (renamed) Women's Suffrage wonder fairly early. Rep + WS means no unit unhappiness at all plus excellent science and the ability to grow with WLTCD. Since most scenarios are "total war" types, the AI won't foil your war plans with senate negotiated peace offerings.
In the standard SP game, I never find much use for Communism. You can either have good science or good money with Communism, but not both. Without money, vet Spies won't have enough gold to bribe. Fundy kills you in science but the extra gold and production means you can produce an armada of Spies to steal AI techs with abandon, often with no reputation hit.
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inca911
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St. Paul, MN
Jan 2000 time: 05:12
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Republic is definitely a huge step early in the game due to the WLTCD. Bigger cities = bigger trade bonuses = lots of gold and science. After your cities get big, though, a switch is always in order depending on the status of the game.
Neighbors Too Close? Use Fundy and war to open up some space if bribery isn't an option.
Need to expand? Go Commie and build a host of cities without unhappiness, but without the science hit of Fundy.
Well established positionally? Democracy is my choice when I am happy with my civ status. Use it to grow your cities once your position is strong.
If you don't use Republic and WLTKD to intelligently manage the growth of your cities early in the game, I feel you are missing out on a golden opportunity. Use taxmen/scientists to reduce the food supply to 0 in a city if you have not established the infrastructure to support additional growth (temples built, markets built, etc). It is always nice to have ten size 8 cities early in the game when the AI only has 3-4 smaller ones!!
[This message has been edited by inca911 (edited April 04, 2000).]
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I have yet to use communism in a regular game. I know I should. But usually I go form monarchy to Democracy. I never use Republic as well. It's said here the units away from home penalty isn't as bad, but it's still more than I can bear. But maybe because the few times I used Republcic, I got it so early, my cities were still too small to support units in the field. But SOL and Democracy come the same time, so I go straight for Democracy. If I had SOL earlier, I might consider Republic and Communism earlier.
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