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kaan
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Aarhus
Mar 2001 time: 05:14
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nice piece of work :-)
-klaus
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hexagonian
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Gnawing on your mind...
Jun 1999 time: 23:14
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Logically, everything seems to be right in that setup for setting up more than 8 civs. What you are doing in removing the unwanted civs is what I would have done in that situation.
A couple of things though. The scenario structure will use the .txt files in a scenario structure over the default files. This has worked very well for me when I have made alterations to them and I do all my work through the Scenario structure - (though the only default files that I changed on my setup were the civilization.txt and civ_str.txt. I had added the Hexagonian civ when I got the game, but I have posted my Mod with those altered files, without any report of problems in that area.)
A question though...
Did you also make a change in your userprofile.txt file, which is a file created when you first loaded CTP and launched your first game? This was not mentioned in your post.
There is a line in that file
NumPlayers=
that I believe will have to be changed, irregardless of whether you are running a default game or a Scenario game. The number needs to be set to either the number of civs that is in your scenario, or possibly (number of civs in scenario +1 to cover for Barbarians). I seem to recall that the number appears as 9 when you play with the max default setup of 8 civs.
What I suggest doing first is move your original userprofile.txt file to another folder, launch a new game with 8 players and then quit out of it. Then open the new userprofile.txt file and check what that number is. Then do your civ alts as you mentioned earlier, and set your number of players in userprofile.txt. Then try launching the scenario.
One thing I remember from CTP1 - when adding civs, you do not have to make your choice for number of civs on the screen where you make all of your game setting choices. Doing so causes the game to crash. This might also be the case for CTP2.
Plus I do not know about subsequent loadings of your save gamefile - what I do know that when you load a saved scenario game, you first have to launch a new game through the scenario, and then load the saved game. If you change your userprofile.txt between time that you last played your scenario and when you want to play again, it may cause problems too.
If this works, and you plan on using this as a publicly posted scenario, you will have to include instructions in your readme files.
If it doesn't work, I do not have an idea how to make it work other than what I posted above.
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