 |
|  |
 |
|  |
 |
|
Martin Gühmann
|
 |
Berlin, Germany
Mar 2001 time: 06:14
|
|
I made the screen captures of the CTP1 Great Library itsself. The .rim#s are on a real pur black background. Check them out here is the link again that leads you to the top download page of:
http://www.solarisproject.de/cgi-bin/down/down.pl
the ID numbers are 76, 77 and 78.
I made already an image pack for CityMod2. It is working without modifying any textfile.
Now how I made this pack: I used Paint Shop Pro 4.15(, because it was cheap). Than I took CTP1 Great Library screenshots. Afterwards I made for the screenshot a mask of pure black alpha. Everyone who created a unit or city sprite know how to make the alpha channel working.
For those who don't know here is a quote from HOW TO MAKE CTP UNIT GRAPHICS.rtf:
quote:

4. Then to make the Alpha channel, from the top menu, click on "Masks", "New", "From Image". It may tell you that there is alreday an alpha image and ask if you want to replace it. Click on yes. That will bring up another window. On this one select "Any non-zero value" and click "OK".
 |
This alpha mask make your work much easier.
Now you can edit the mask therefore go to the top menu, click on "Masks", "Edit Mask". Now you see the mask: Everything that is black is also black in the original image. Everything that is white is not black in the original image.
How to separate the images from the Great Library:
That can be also done with the alpha mask: Make of the screenshot of the CTP1 Great Library an alpha mask. Edit the mask. Now make everything within the image black. Now click with the magic wand on the black image rectangle. Finish editing the mask and the image is selected. Now you can copy it to a new image. Now you have to look up the name for this picture in the according CTP1 *icon.txt or/and compare it to the *.avi files in order to give it the correct name. And final save it as *.tga file. Make shure there are no masks in the *.tga files and it has the correct size. It should have a size of 160x120 pixels or approximate 38.418 bytes. That are two bytes more then the original *.rim files.
I done this work already for techs, buildings and units. >It can be downloaded from:
http://www.solarisproject.de/cgi-bin/down/down.pl
Part2: How to make good CTP2 images:
I already described using alpha maskes. Now make an alpha mask of a CTP1 image. Edit every part of the mask that should be appear black on the CTP2 background. The black should be changed to white. Then use the magic wand to select every white part of the mask. Finish editing the mask and copy the selected part of the image to the CTP2 background. Put it on the background.
Now you have to make the shadow:
Therefore go to the top menu, click on Image, Effects, Drop Shadow.
That will bring up a window with some options for the shadows. Color is black, opacity is 197 and blur is 9. Vertical offset is 3 and horizontal is -9. You should play with these variables not for every picture are these the correct ones.
But that is not the last part to make good images:
Now you have to blur the edges of the coppied area, therefore use the retouch tool, blur mode, the smallest size and go over every edge pixel with the tool.
-Martin
|
|
|  |
 |
|
hexagonian
|
 |
Gnawing on your mind...
Jun 1999 time: 23:14
|
|
I just pulled up the images from my database - I have them all on my work computer.
The images were created in Photoshop - I do not know if they can be read in PaintShopPro. I do know that Photoshop is very flexible in cross platorm artwork, but I do not know if PaintShopPro has that flexability, having never worked with it.
The images are all RGB, Targa (tga), 16 bit, all flattened - (I just rechecked the files), and the tgas have the following size (in pixels)
UPUP158L.tga - 160 x 120 pixels - Great Library image
UPUP158A.tga - 32 x 24 pixels - Purchase image
UPUP158B.tga - 24 x 18 pixels - Army image
The file 'land.tga' is the background that I used. It is set at the largest size (160 x 120 pixels). When creating the tgas, I work in the largest size and reduce the file for each of the different tgas, since they are all proportional to one another.
Since most of the fan created tgas had black backgrounds, I used a magic wand tool to select the black background, inverted the selection and then cut and pasted the image over the background - I also soften black edges with a blur tool. Photoshop also has a feather tool allowing to create soft edged shadows in a separate layer - then all I do is flatten the image.
I also had created all of the files last Friday and had replaced the old ones with the new ones. I did run some playtesting this week with no problem, but I will recheck this Spearman file if I get a chance tonight.
I do not know what your setup is like, but the tgas have to be able to link up with an entry in the uniticon.txt file, so check and make sure that a unit in that file has the numbers
UPUP158L.tga
UPUP158A.tga
UPUP158B.tga
for it's entries in that file
|
|
|  |
All times are GMT. The time now is 05:14. Apolyton Time is 00:14. |
top of page
|
| archivepost |
|
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
|
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
|
|
|
|
|
|