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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > CtP2-Creation/AI/Mods/Scenarios-Archive > why my unit health only half?
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kalong_id is offline kalong_id
Settler
Jakarta, DKI, Indonesia
May 2001
time: 05:14
Question  Old Post 03-05-2001 12:49
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#1 Report this post to a moderator
why my unit health only half? Support Apolyton, buy Civilization: The Boardgame

I am just wondering how to increase my health unit? I tried to have them sleep (or sentinel) to increase their health, but they can't full, only half.
I amazed when trying to attack a city with bomber and I lost. The city only defended by 2 catapults, 3 horse archers, 1 pikeman.

thank you.

best regards,
suryadi

Martin Gühmann is offline Martin Gühmann
Emperor
Berlin, Germany
Mar 2001
time: 06:14
Post  Old Post 04-05-2001 09:15 Visit Martin Gühmann's homepage!
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#2 Report this post to a moderator
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Go to the unit manager, there is a slide control that definds your war readiness. There are three possible levels of war readiness: Peace, Alert and War. The health points of your units are at minimum under peace and at maxium under war. Everything what you have to do is to put the slider on war, but it will need a few of turns until your units get the maximum number on war level. Now you need to know that you have more production to pay for your unit's maintance under war as under peace.

-Martin

Chris B is offline Chris B
Warlord
Canton, CT
Oct 2000
time: 00:14
Question  Old Post 05-05-2001 07:59 Visit Chris B's homepage!
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STUPID Activision never considered making machine gunners impervous to hoplites. It's the worst with air units. To make air units better you could go into Units.txt and add crank the Firepower for these up to 5 or 6 and the HP up to maybe 40. This would be a no brainer except that I dont know of a way to give units like mobile SAM's an increased bonus against air units.
-CB

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