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Anarkix Wrex
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Calgary, Alberta, Canada
Feb 2001 time: 05:14
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There are several ways to this. One is to create separate branches for the tech tree. Give each civ its own special advance to start with (e.g. elves have Elven Civilization) which can't be researched. Then make every specialist elven tech has Elven Civilization as one of its prerequisites. This will work reasonably well if you only want a few specialist advances for each civ. If you want special city or terrain units for each civ you may need to do this.
Another way which works well if you only want special units, is to create one tech for each civ and give it to all the other civs. Then use this tech to make the special units obselete. So every civ except elves has the Elvish Oscelence tech and will never be able to build elven warriors because they will be obselete.
You can also make units government specific and make the techs for governments have a prerequisite that is civ specific. (See the SPQR scenarios for an example of this approach but without the enforcement of the different government types to different civs.)
Good luck with the scenario building. I look forward to playing it.
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