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kaan
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Aarhus
Mar 2001 time: 05:14
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It seems that this bug has nothing to do with age.txt citystyle.txt or agecitystyle.txt because it appears only when nano assembly is discovered (and that is also the tech that enables sea engineer). if you change the tech required for sea engineer the bug still only appears with nano assembly. does anyone have any idea how to fix this?
how to try it out:
start a new game with no mods.
goto scenario editor and give yourself virtual democracy (diamond tech).
give yourself two sea engineers and use one to build a sea city right away.
goto scenario editor and give yourself nano assembly.
build the second sea city and see the difference.
-klaus
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kaan
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Aarhus
Mar 2001 time: 05:14
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well i did some experimenting with tileimp.txt and i found out that if you remove the terraintypes kelp and reef from underwater tunnels the bug is gone !!!!
as a side note: it doesnt matter what tilesetindex you use for undewater tunnels, i set them to 400 instead of 500 and it still display correctly.
well thats a day gone with finding that out ;-)
ill continue tomorrow.
-klaus
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kaan
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Aarhus
Mar 2001 time: 05:14
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hmmm you are right about that, that is strange, ill look at it tomorrow
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kaan
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Aarhus
Mar 2001 time: 05:14
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Matt that was a genius solution, i had nailed it down to removing MoveCost from underwatertunnels. it worked but then all units could only move 1 tile at a time on them. maybe a combo of those would work, i also wondered why ships were able to benifit from underwater tunnels but that may be another thing.
klaus
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