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Chris B
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Canton, CT
Oct 2000 time: 00:14
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Hi everyone, this is still tentative, but I couldn't hold myself back any longer I am working on a mod.
It Will Feature-
Bundling the Fixmod, Diplomod, Ctymod, And possibly City Expansion Mod.
- New terrain Stats
-Completely New Tech Tree (or not)
- Units- you name it, ive got it
- A few new buildings, wonders,
SLIC
- Each civ gets a Unique unit- in some cases 2.
- The most innovative feature- Each civ will start with a Leader Unit as well as settlers- should this unit die, the civ that killed it gets all the remaining cities and units
This will take a while- though ive proven to myself I can add units, building, wonders, and advances (finally)
Also- I really need feedback on several things
First- suggestions
SLIC- theseres a thread I have for that in CTP2: Creation
Also- I still dont have unique Units for Several civs (though I replaced the boringest ones like Nicaragua):
Australia (Dale ), Polish, Assyrians, Hebrews, Thai, Indonesians, Polynesians, Dutch, Sottish, French.
Any help here would also be nice.
Thanx.
-CB
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usprez2020
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I dunno about the leader dying and losing the whole civ. Perhaps you could create a disadvantage to the civ that lost it,i.e. a civil war, mass riots, only losing part of the civ, etc. It would be rather easy to only have to kill one unit to get an entire civ.
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XMon
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Tampa, Florida
Sep 2000 time: 00:14
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Yeah, I agree with our future president. It would give the human player too much of an edge as he or she would just go after the leader as an easier win. Plus, historically, nations don't just give up if their leader is killed. But the idea is good if killing that unit has some sort of BIG effect (that maybe lasts until a new leader unit is built?).
Do you have unique sprites? I was going to make some up myself but experiments into this area were very disappointing. I did come with an idea, however, that for me would make sprite-making easier. Someone will probably say "it's too hard" but they're crazy. I have no artistic ability with my computer. Well, a little but not much. I can, however, draw quite well (esp if my drawing is going to be shrunk down to microsize). I was going to go the old fashioned way and draw a series of six inch figures of my sprite-to-be, animation style, and scan 'em and shrink 'em down. Seems to me that that would be easier than trying to learn some fancy 3D modelling software! You could draw just the torso in the five diff facings, make copies and just add the diff leg and arm positions for walking and fighting animation. Use colored pens or pencils. May sound too simple but it would obviously work. Problem is my scanner's just bit the dust. Gone. Kaput. My first one was going to be a ninja.
As far as the unique units for civs, you do know that there seems to be a limit in that the game can't handle over 200 units/sprites? You may want to check around but I believe that I have read that here.
Sounds great, good luck.
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Immortal Wombat
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in perpetuity
Dec 2000 time: 05:14
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quote:

Originally posted by Chris B on 03-30-2001 06:12 PM
- Units- you name it, ive got it
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Oooh goody seige towers, battering rams, zeppelins, Murmakils
quote:

- Each civ gets a Unique unit- in some cases 2.
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Bit unfair giving some two maybe, unless you do 1 land 1 sea, ala AoK vikings.
quote:

Also- I still dont have unique Units for Several civs Australia, Polish, Assyrians, Hebrews, Thai, Indonesians, Polynesians, Dutch, Sottish, French.
Any help here would also be nice.
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Australia - Kangeroo warrior
Polish - ?
Assyria - ?
Hebrew - Elite Slinger (thanks Tom Davies )
Thai - Elephants (unless thats Indian)
Indonesians - Some sort of War galley maybe
Polynesians - War Canoe, or maybe a settler that can cross water?
Dutch - Elite Engineer civilian unit, builds cities with harbours and city walls included
Scottish - Berserker (like AoK)
French - Nobleman (dies in 1760, and increases happiness by 7)
Maybe...
Sounds good though, Sprites are good.
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Immortal Wombat
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in perpetuity
Dec 2000 time: 05:14
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quote:

Originally posted by Chris B on 04-02-2001 09:18 PM
Immmortal- I meant units that already existed- don't have the time or the patience to make new ones.
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Ok, but there is: a slinger, an elephant, a nobleman, and the catamaran looks like a was canoe with sails IMHO. Anyway, thats not important, mostly I was just joking around. 
quote:

Also, can't wait to see your crossbowman (if that's still in )
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Hmmmm... That may be a loooooooooooooooong term project 
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Originally posted by Alley_cat on 04-02-2001 13:22 PM
People will need to choose between the Med Pack and the mod
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If both mods are installed in the scenario structure, then they're both playable or (and I don't know much about this), but surely the intention of Modswapper was that you could switch between one mod and the next.
I think that the leader unit, and the unique units, the mod will be sufficiently different to make it worth playing in its own right.
Keep Modding Chris! 
Ben
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alley_cat
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Jerusalem, Israel
Mar 2001 time: 05:14
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quote:

If both mods are installed in the scenario structure, then they're both playable or (and I don't know much about this), but surely the intention of Modswapper was that you could switch between one mod and the next.
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I know that, but it's like when you have Netscape and Explorer both installed you are usually going to use only one of them. This is the same in that case, when the two Mods all look VERY the same, In their aspects (more technologies, more units, some new features, more goves etc..).
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Let people hear what they want to hear
[This message has been edited by alley_cat (edited April 03, 2001).]
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hexagonian
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Gnawing on your mind...
Jun 1999 time: 23:14
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Ally Cat,
I do take exceptions to your comments...I for one would like to see players having the option of trying out different modifications and creating new setups...
I'm a great admirer of Wes and his work, having played his MedMod from CTP1. Once MedMod2 is done, I will be one of the many who will download it and take it for a test play. But most likely, I will use my own setup as my main one, even if his mod accomplishes more (which will most likely be the case, given that he has been able to assemble a good group of creators and SLIC writers). Why, you ask?? Because one the most enjoyable aspects of 'playing' is the work that goes on in the creation process. I get a great deal of satisfaction to be faced with a game balance problem and then figuring out how to resolve that issue myself.
Because of my work, I now understand how governments compare to one another, and I just have been able to figure out how to effectively control and use pollution as a happiness penalty. I had used a recommendation for using pollution in this way, but it was not until I implemented it in my own work that I saw and understood what was happening. It ended up that there were some AI problems in handling the change, but it also forced me to get into the guts of the files myself and figure my own workaround for it.
I had a bunch of ideas kicking around in my head which were going to be add-ons to his work once it was released (a big focus on the Ancient Age for one - which really could not be worked into his mod anyhow, since I wanted the bulk of the game to play in that time period, and Wes's Mod spans Ancient through Future).
I decided to create my own Mod, because of what I saw him do, and also because of statements he made concerning the ease of working with the files in CTP2. My Mod also has a bunch of new units/governments/wonders, but does that make it the same as Wes's work??? No, because each one of us has a different take on what we want to accomplish.
I do not expect my work to replace Wes's work. His reputation is deserved and earned through almost 2 years of altering CTP1 and CTP2 files. Do I expect everyone to take what I done and then throw MedMod2 on the scrap heap? Most likely it will be the other way around...
But like all mod makers, we do what we do, because first and foremost, we enjoy tinkering ourselves.
So Chris, go for it!!! I think you have some good ideas (though the game ending when you kill a leader needed to be changed).
Polish: some type of Cavalry unit. During the Late Middle Ages, Poland was actually one of the most powerful nations in the world, and their Cavalry units were the strength of their forces.
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alley_cat
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Jerusalem, Israel
Mar 2001 time: 05:14
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Another idea:
German unit: some sort of Submarine. Hey, they "invented" (I know that they aren't really actually the ones who invented the submarine. It was Da-Vinci or Jul Vern) it.
And by the way, my impression is that at the moment, this new "mod" is mainly words, started by Chris saying that he is creating a Mod, and everybody talking about it. At the moment I see no results. What is going on?
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Let people hear what they want to hear
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alley_cat
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Jerusalem, Israel
Mar 2001 time: 05:14
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Hmmm, for soem reason I'm not able to edit my message.
Anyway, I wanted to say that even if I wasn't talking very nicley, I din't mean to harm anybody. I was only trying to help or else I wouldnt have put the ideas for special units.
Chris, you don't have to take it so hard.
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Let people hear what they want to hear
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