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Elucidus
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I was wondering if SLIC could remove, or better yet, move a wonder from one city to another. Maybe where ever the capitol was built.
What I am looking at is having each civ start with a wonder that would give them a basic civ advantage or disadvantage (through a scenario, of course). The problem is, if someone captures their capitol it would then become theirs, and that is too much of an advantage for the human player. My thought was if I could make it follow the capitol of that civ where ever it was built than it wouldn't be captureable, or at least not for long. And if someone were to move their capitol it would follow. Either that or I could make a specific tech not in the regular tech tree for each civ and make it a prerequisite to their "Capitol" and change their capitols attributes. But I don't think the new "capitol" can have the same universal effect on their whole civ the way a wonder can. I'm just seeing if any of this is possible. If anyone can offer any insight into this, I would greatly appreciate it. Thanks in advance for your help.
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Yours in gaming,
~Elucidus
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Elucidus
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Yeah, I had a similar thought. I was looking through the list of SLIC functions and the like and am working on something..., but not sure what exactly. I guess ultimately I would like it so that when you selected a specific race (even in a random game) they automatically get a specific set of attributes, but seeing as that is not likely possible, I will start with what you suggested and make the captiol uncapturable until the end. Thank you for your assistance. It is greatly appreciated. I'll keep everyone informed if I come up with anything.
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Yours in gaming,
~Elucidus
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