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Fiera is offline Fiera
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Thumbs up  Old Post 12-03-2001 20:19 Visit Fiera's homepage!
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quote:

Originally posted by cpoulos on 03-12-2001 02:26 AM
The page doesn't seem to be available.



Yes, it's probably a Geocities problem... If you're interested, I shall send you the image via e-mail. I will send it to Jay Bee as well, so he can post it here for everybody to take a look at it.

quote:

About ship movement, all ships should be submarined flagged. Anciet warships were not a factor in land warfare, as far as bombardment goes. They fought each other, and warships at least, hugged coastlines(altough there is growing prof that this might not be the case). Sub flagged, they can only fight each other, so a high movement factor is quite alright.


Yes, the sub flag idea sounds great to me... Will it work together with the trirreme flag on, however?

quote:


Movement factors have always been off in civ-2. They are way to low, but they are tied into the combat factor, so this causes problems. There is also a perception problem. So many are used to anciet unit=1 movement factor, that they complane that units act like 'anciet panzer divions' in some scenarios. I reject this argument from an historical perspective, since I know the relation of space/time vis-a-vis the game map should be historical march time per turn=should equal movement factor, not notions that units are 'slow'.



Yes, that's what I always thought too. In scenarios, it annoys me when it takes you 20 years to do what Hannibal was able to do in less than a year...

Chris 62 is offline Chris 62
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Wink  Old Post 12-03-2001 20:33
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Yes, please send it to me. My e-mail is in my profile. I'm not sure if double flagging will be a problem or not. Only testing will tell(unless of course, one of our many fine designers already knows! ). The movement rate thing has bothered me since Civ-1, but I overlooked it because the game is so much fun!

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Fiera is offline Fiera
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  Old Post 12-03-2001 20:46 Visit Fiera's homepage!
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quote:

Originally posted by cpoulos on 03-12-2001 10:33 AM
Yes, please send it to me. My e-mail is in my profile.



E-mail sent.

Anyone else interested in taking a look at it? I've sent it to Jay Bee too, hopefully he'll be able to post it here...

Henrik is offline Henrik
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Post  Old Post 12-03-2001 20:48 Visit Henrik's homepage!
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quote:

Originally posted by Fiera on 03-12-2001 10:19 AM
Yes, the sub flag idea sounds great to me... Will it work together with the trirreme flag on, however?



It most certainly will, I use it in my scenario for privateers (all my sailing ships has a 12.5% risk of sinking and light ships aren't allowed to bombard)...

Chris 62 is offline Chris 62
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I just looked at the map, and it just what I had in mind. Looking back at your first post fiera, I had an idea. If Tartessos should ever fall, it could be a trigger for an event that eliminates the city completly, via a terrain change. I know this can work, because Bebro did it in Imperium Romanium with Carthage. That would give the effect of it's being uterly destroyed(Tartessos). Their tribe doesn't have to die, but the city would be gone forever, just like in history(maybe ). Celts will be needed in the north for sure, so put them in the game. Numidians might be needed to put some presure on the Carthagians, or maybe heavy barbarian events to keep the Carts honest.

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Henrik is offline Henrik
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Lightbulb  Old Post 12-03-2001 21:43 Visit Henrik's homepage!
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You could make trade routes to Tartessos generate more trade than routes to other cities by making the square where it is situated another "continent" (how to do it is described in the sleague forum).
Just an Idea...

Fiera is offline Fiera
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  Old Post 13-03-2001 03:43 Visit Fiera's homepage!
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quote:

Originally posted by cpoulos on 03-12-2001 11:28 AM
I just looked at the map, and it just what I had in mind.


You know, they say great minds think alike.


quote:

Looking back at your first post fiera, I had an idea. If Tartessos should ever fall, it could be a trigger for an event that eliminates the city completly, via a terrain change. I know this can work, because Bebro did it in Imperium Romanium with Carthage.


Yes, that's a great idea, but again, I wonder: how would that affect the scoring system? I ask because I'll most probably use the objectives sytem, and Tartessos is surely going to be an objective.


quote:

Celts will be needed in the north for sure, so put them in the game. Numidians might be needed to put some presure on the Carthagians, or maybe heavy barbarian events to keep the Carts honest.



Yes, I think both of them will be in. There's room for them if ther's only a Phoenician tribe (the Carthaginians), I still think I'll use kIndal's trick to force war between Carthago an some of its own cities...

Fiera is offline Fiera
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  Old Post 13-03-2001 07:35 Visit Fiera's homepage!
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quote:

Originally posted by Henrik on 03-12-2001 11:43 AM
You could make trade routes to Tartessos generate more trade than routes to other cities by making the square where it is situated another "continent" (how to do it is described in the sleague forum).
Just an Idea...


Thanks, Henrik, I hadn't read that thread and Andrew Livings really made a great discovery!

It's very interesting for the scn, for Greeks will be able to generate wealth sending caravans to Tartessos (as in reality if the great riches found at their temples were indeed brought from Tartessos as the inscriptions say), thus being able to wage war against the Carthaginians.

Oh, and thanks for your confirmation of the sub + trireme flag for ships!

Jay Bee is offline Jay Bee
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  Old Post 13-03-2001 21:34 Visit Jay Bee's homepage!
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Sorry Fiera, I can't access the Apolyton FTP thus can't post the map. I do not know how long this situation will take.

What happened to you is because GeoCities does not accept outside links. I do not know how they do it but they are pretty succesful at that. It's done to prevent people from using their space just a repository of material (I did that in the old Spanish Civ Site days, he, he).

What you have to do is to type the link manually in the address box. This way it works.

Fiera is offline Fiera
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  Old Post 14-03-2001 06:42 Visit Fiera's homepage!
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quote:

Originally posted by Jay Bee on 03-13-2001 11:34 AM
What happened to you is because GeoCities does not accept outside links.


Hmm, it's kind of weird because I've been able to post pics at some threads using my Geocities account, but I couldn't do it this time.

quote:


What you have to do is to type the link manually in the address box. This way it works.


Yes, let's try it that way: if you're interested in seeing the map, please type this URL in your browser adress box:
http://www.geocities.com/fiera_com/map.jpg

Anyways, what did you think of it, Jay Bee? Do you still think a smaller scope would be better?

I want some feedback from you, Maestro!

Masis is offline Masis
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Lightbulb  Old Post 16-03-2001 04:59
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UNITS

So now that a basic ground plan is established-what will the units of Tartessos look like?
Simply clad or clad in metal armour?
I saw in Jay Bee's "Visigoths" scenario a some nice units that could be used for a start.

"Theyv'e bled us dry, the bast**ds and what have they given us in return?" Brother Reg orating to his group The Peoples Front of Judea on the evils of the Romans -Monty Python and the Life of Brain

"The Aqauduct...Roads, Irrigation, Medicine, Sanitation and the Wine!" The People's Front of Judea don't seem to be on the same wave length as Reg-Monty Python and the Life of Brain.

"Ok but apart from the Aquaduct, Roads, Irrigation, Medicine, Public Health and the Wine-What have the Romans ever done for us?" Reg sticks to his principles-Monty Python and the Life of Brain

"PEACE!"-The People's Fron of Judea have still to learn the concept of Group Ideology-Monty Python and the Life of Brain

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Jay Bee is offline Jay Bee
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  Old Post 18-03-2001 17:06 Visit Jay Bee's homepage!
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quote:

Originally posted by Fiera on 03-13-2001 08:42 PM
Anyways, what did you think of it, Jay Bee? Do you still think a smaller scope would be better?



Yes, I do. Smaller scope does not mean of course smller map. You could have had it in a huge Suothern Spain map so that land exploration was indeed a factor. Tartessos wasn't precisely a sea power... but since the other option seems to have more support...


[This message has been edited by Jay Bee (edited March 18, 2001).]

Henrik is offline Henrik
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  Old Post 27-03-2001 18:24 Visit Henrik's homepage!
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Has this scenario been abondoned? Nobody posts in this thread anymore

Fiera is offline Fiera
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  Old Post 27-03-2001 19:45 Visit Fiera's homepage!
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No, Henrik, it hasn't been abandoned. In fact, Chris and I are gathering ideas for it, but we're mostly using e-mail. Are you interested in what we have so far? It's not much, and I'd really appreciate it if anyone else was willing to help with comments and/or ideas.

Anyways, thanks for asking.

P.S: Have you received my email with the saved PBEM game?

Henrik is offline Henrik
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Post  Old Post 27-03-2001 20:13 Visit Henrik's homepage!
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quote:

Originally posted by Fiera on 03-27-2001 09:45 AM
No, Henrik, it hasn't been abandoned. In fact, Chris and I are gathering ideas for it, but we're mostly using e-mail. Are you interested in what we have so far? It's not much, and I'd really appreciate it if anyone else was willing to help with comments and/or ideas.

Anyways, thanks for asking.



If you need any help just says so, I kind of specialise in the 16th-17th century (well I havent actually released a scenario yet, but I have one on its way ) but if there is anything I can do just ask
You could maybe post your progress in this thread, and ask for Ideas if such are needed (did you use my "continent" sugestion?).

quote:

Originally posted by Fiera on 03-27-2001 09:45 AM
P.S: Have you received my email with the saved PBEM game?


Yes I have I will play it and send it to the next player as soon as the download of the scenario is finnished (any minute)

N35t0r is offline N35t0r
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Post  Old Post 28-03-2001 08:15
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Where can i find the map?

i volunteer to make any needed modifications...

Jay Bee is offline Jay Bee
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  Old Post 08-04-2001 03:20 Visit Jay Bee's homepage!
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Are you guys still working on this? Update pleez!

Chris 62 is offline Chris 62
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Both juan and I have been very busy lately, but have no fear, we haven't given up on this. We are working on the tech tree right now, a modified one from Kull's ancient empires scenario, and we would welcome any ideas and sugestions you guys would care to give us.

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Fiera is offline Fiera
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  Old Post 13-04-2001 23:19 Visit Fiera's homepage!
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As Chris have perfectly summed up, we haven't been anle to work very much on the scn lately, but we haven't given up, since we think we can really do a fun and interesting scn about this. Now that I have some time, I will reply to all your questions. Sorry for not doing this before.

Masis,

I also wondered how the Tartessian units should look like. But I happened to find a very interesting book (in Spanish) about the Ibers, explaining everything about Turdetan warriors. The Turdetans were considered the heirs of Tartessian culture by Schulten, and as our goal with this scn is to depict Schulten's theories, we'll also have it that Turdetans inherited their arms and armors from the Tartessian (in fact, Turdetan warriors clads are different from those used by other Iberian tribes in the Eastern Peninsula).

According to my references, Iberian warriors used small round shields (called caetra), made of wood and leather. They also used the dreaded curved swords known as falcata by the Romans. As for armors, they wore a simple round-shaped plate to protect their chest. I've made some further research about this, I've read that archeologists have found plates of this kind and rounded shields from the 9th, 8th and 7th century b.C., so we can't go wrong with this. It seems that also long swords of the same period have been found. You can take a look here if you're interested, unfortunately the link is in Spanish:
http://argantonio.elsendero.es/index2.html

About the unit icons that we will use, I think that I end up drawing them myself. Drawing my own units is, as most of you know, the thing I like the most about Civ2.


Henrik,

don't worry, we'll post our progress here. We have made Italy/Eastern France a separate continent from Spain/Western France. Also, passing through the Pyrenees will prove almost impossible. I think we'll most likely use your continent idea for the city of Tartessos too.

HsFB,

Thanks for your help offer, I think we don't need to make further modifications to the map, apart from clearing some forests in order to place cities. If you're interested in seeing the map, however, I'll mail it to you.

Finally,

would anyone be willing to help us with the tech tree? We already have some ideas, but unfortunately we are lacking time, so, once again, both Chris and I would greatly appreciate any help.



Henrik is offline Henrik
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Question  Old Post 13-04-2001 23:27 Visit Henrik's homepage!
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Just out of curiousity which terrain types are you going to use?
Mountain passes (you could make them take 2/3 of a move, etc, etc)? Wooded hills that can be changed to barren hills? Will there be impassables?

Fiera is offline Fiera
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To be sincere, I don't think that we need to slow down unit movement even more. When you have to pass through two mountain suqares, four hill squares and nine forests squares with movement 1 units you have enough of it, if you know what I mean.

Same goes for impassable terrains. I don't think we really need them in this kind of game.

Maybe Chris has a different opinion though.

Regarding terrain types, I think we'll get along with the basic ones (maybe a special tin square). What we are sure to have is litrally truckloads of Forests (as in the actual Ancient Spain), so it would be very useful and interesting having the forest squares quickly transformed into grassland or plains.

Chris 62 is offline Chris 62
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I agree with Fiera on this (the terrain thing). The map is rather large, so slowing units will not be needed. As Juan said, the tech tree is where we need to do the most work. I have been so busy of late, I haven't had time to properly devote to this project. But my work is starting to clear, so I soon can devote much more time to it.

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[This message has been edited by cpoulos (edited April 13, 2001).]

Exile is offline Exile
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Well, tech trees are something I actually enjoy making, so perhaps I should volunteer my services here.

edit; just re-read the thread from the beginning and saw your time frame. The period you want is the late Iron Age. Are Italian cultures going to be present in the scenario? I'm not clear on where the geographic boundaries fall. Is it going to be primarily an Iberian scen, or more expansive than that?

Salutations,
Exile
[This message has been edited by Exile (edited April 13, 2001).]

Fiera is offline Fiera
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quote:

Originally posted by Exile on 04-13-2001 07:41 PM
Well, tech trees are something I actually enjoy making, so perhaps I should volunteer my services here.


Well, that would be great, I'm looking forward to it!

quote:

I'm not clear on where the geographic boundaries fall. Is it going to be primarily an Iberian scen, or more expansive than that?


We plan to have the Etruscans there as well. You can see a radar picture of the map here:
http://www.geocities.com/fiera_com/map.jpg

(If the link doesn't appear to work, copy and paste the URL directly into your browser navigation box).

Chris 62 is offline Chris 62
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It's fine with me, Exile. The only goal here is to make a fun scenario that people will want to play.

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Exile is offline Exile
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  Old Post 14-04-2001 07:14
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Ok, give me until monday, and I'll see what kind of a tech tree I can come up with. Chris' comment about "borrowing" some tech ideas from Kull's scenarios are well-taken. His tech trees are very close to the mark. If I can think of anything that Kull left out, I'll include it. Must do some reading now.

Salutations,
Exile

Fiera is offline Fiera
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That's great to hear!

I thought I'd let you know, before you start working on it, that Chris and I had already agrred that the Tartessos tech tree should be more simple than Kull's one for most issues. I don't really see the need of having techs such as "The Beak" or "The sail", which are too specific.

Regarding ships, I think I'll better post here for you what I emailed Chris a few weeks ago:

quote:

You'll probably want to check this site out:
http://phoenicia.org/ships.html

It has some pretty ancient ships images, BTW.

Given what I read there, I think taht there should be three types of war galleys: Pentakonters, Biremes and, at the end of the tech tree, Triremes. Historically, both the Phoenicians and Greeks had Biremes at the time our scn starts, but I guess we can give them just the ability of building Pentakonters and let them research for better ships.


Apart from the three warship types, there could be a simple type of cargo ship, available just with Map Making or anything of the sort, so there are four different ships in the game, which is to say four different tech steps in naval transport/warfare. Do you find this well balanced for game play? That's the amount of research I'd like to see in the game, maybe you could use it as a guide for teh other aspects of the game.

Thanks again for your interest!

Exile is offline Exile
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  Old Post 15-04-2001 07:38
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Well, after some reading, I've come up with some suggestions. Firstly, my sources indicate that the period you're covering is at the cusp of the Bronze Age/Iron Age. It was apparently just at this time, in this region, that the transition from bronze weaponry to iron weaponry occurred. I would think about making that transition an essential part of the scenario. One way to do this would be to give bronze-armed troops 1 hit point and iron-armed troops 2. I have yet to find any substantial information on the ancient kingdom of Tartessos. The Penguin Atlas of Ancient History shows where it was and who was nearby, but doesn't tell me anything about force composition, culture, economy, or politics. I'm consulting other sources, of a more military history type, now. What I have discovered is that this region was contested during this period by; Greeks, Phoenicians, Etruscans, Celts. And of course there were "native" elements; the Numidian kingdoms in north Africa and the Iberians. Apparently, the Iberian penninsula was the source for mineral wealth during this period. My sources say that gold, tin, copper, lead, and especially silver were all abundant and sought after. Given that, I would certainly think about incorporating this idea of the western Mediterranean's "mineral storehouse" idea into the scenario. About the ships; my sources say that only the Greeks used the pentakonter-type warships as trading vessels; all the others apparently used more mundane craft for general purposes. The beginning of the period is, however, characterized by the sharp sea battle off Alalia on Corsica between the Phocian Greeks and the Etruscans.

Still reading.

Salutations,
Exile

Henrik is offline Henrik
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Wasn't Cyprus a big source of copper those days?
Then again Cyprus isn't included on the map so that might not matter

Waku is offline Waku
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quote:

Originally posted by Fiera on 04-13-2001 02:19 PM
would anyone be willing to help us with the tech tree? We already have some ideas, but unfortunately we are lacking time, so, once again, both Chris and I would greatly appreciate any help.




King Gargoris taught his people how to collect honey.
King Habis (Gargoris' son) taught them to use the plough.
Diodoro said Curetes (Tartessians?) discovered the bow, the sword, the helmet, cattle.
http://www.tarifaweb.com/cultura/al.../num19/art3.htm http://www1.dragonet.es/users/d1273/estrella.htm

 
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