Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Other Games > Paradox Games (EU, EU2, Hol) > Pagan Colonists?
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!

bottom of page
  
Author
Thread    < Last Thread     Next Thread > Post New Thread     Post A Reply
Seneca is offline Seneca
King
Bristol
Jun 2000
time: 05:14
  Old Post 12-03-2001 16:14
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
Pagan Colonists? Browse Apolyton AD-FREE

OK, so I'm not really supposed to be playing China or Japan...

But how can I generate some colonists and get my hands on all those lovely neutral provinces in Indo-China, just ripe for the taking?

Kyle is offline Kyle
Prince
Evil and I'm also a Capitalist
Jan 1970
time: 00:14
Post  Old Post 12-03-2001 21:12
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Inflate your Upload Space

Hmm, it may require a random event. I do know that it is possible for Nippon at least to get colonist. They set up a trade post on the coast of Asia in my current game.


Also, hold your mouse over the Colonist indicator at the top to see if it tells you what you need in order to get them.


Outside of that, best place to go is the official boards, in the FAQ forum.

Imran Siddiqui is offline Imran Siddiqui

Deity
The Potterverse
Jan 1970
time: 00:14
Post  Old Post 12-03-2001 23:18
Edit/Delete Message Reply w/Quote
#3 Report this post to a moderator
Put an end to popups!

I'm not sure they get any colonists... random event is the only way, I figure..

Allemand is offline Allemand
Warlord
Olympia
Feb 2000
time: 05:14
Post  Old Post 12-03-2001 23:22
Edit/Delete Message Reply w/Quote
#4 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations: Deluxe Edition

Make them speak Protestant

A shipyard would do it. Wonder if the files could be changed to cause that?

Nicolas is offline Nicolas
Prince

Jun 1999
time: 05:14
Post  Old Post 13-03-2001 08:07
Edit/Delete Message Reply w/Quote
#5 Report this post to a moderator
Support Apolyton, buy Civilization III: Complete

I don't think you can edit your nation's colonial dynamism at all, but once you build a shipyard you will get 1 colonist a year. To get shipyards you must build your navy technology up to ~14, so it will probably be around 1575 or 1600 before you start getting any.

Victor Galis is offline Victor Galis
Emperor
in exile
Jul 1999
time: 00:14
Post  Old Post 13-03-2001 08:33 Visit Victor Galis's homepage!
Edit/Delete Message Reply w/Quote
#6 Report this post to a moderator
Support Apolyton, buy Civilization 2

Are you sure, Nick? the save files have a boolean varaible called "colonialnation" for each country, and a numerical "Dynamism" variable for each. I don't know if changes made would be permanent, but it might be worth a try.

Nicolas is offline Nicolas
Prince

Jun 1999
time: 05:14
Post  Old Post 13-03-2001 12:27
Edit/Delete Message Reply w/Quote
#7 Report this post to a moderator
Support Apolyton, buy Alpha Centauri

I've tried messing around with the dynamism and colonist values in the scenario file, but unfortunatly haven't been able to get any extra colonists for poor little venice . The wording of the "colonist" tag leads me to believe that it actually affects the number of colonists you start with in reserve just like the "diplomat" option, but I haven't been able to get even that to work. I suspect that, like several other things you should be able to change but can't, the number of colonists you get from colonial dynamism is somewhere in the .exe file... either that or I'm just a gimp who can't h4x0r the text files right.

Depp is offline Depp
Prince
Stockholm, Sweden
Jan 1970
time: 05:14
Post  Old Post 13-03-2001 12:55
Edit/Delete Message Reply w/Quote
#8 Report this post to a moderator
Support Apolyton, buy Alpha Centauri

There are the csv files that much be changed as well....

Ramo is offline Ramo
King
Austin, Texas, USA
Oct 1999
time: 23:14
Post  Old Post 14-03-2001 00:55 Visit Ramo's homepage!
Edit/Delete Message Reply w/Quote
#9 Report this post to a moderator
Got spare money?

IIRC, China is hard-coded to be unable to construct buildings, so a shipyard is out of the question.

Victor Galis is offline Victor Galis
Emperor
in exile
Jul 1999
time: 00:14
Post  Old Post 14-03-2001 02:29 Visit Victor Galis's homepage!
Edit/Delete Message Reply w/Quote
#10 Report this post to a moderator
Browse Apolyton AD-FREE

Yeah, but the dynamism, and colonialnation values are in your saved game file, not in the scenario. Scroll way down, to where the nations are defined, and there you will see a bunch of stuff, and in there there is that whole section.

Nicolas is offline Nicolas
Prince

Jun 1999
time: 05:14
Post  Old Post 14-03-2001 04:41
Edit/Delete Message Reply w/Quote
#11 Report this post to a moderator
Support Apolyton buy from Amazon

The variables seemingly related to colonization, (dynamism, colonist, and colonialnation) are present in both the save files and in the .inc files (scenario files). I've played with both of them, and neither seems to effect rate of colonists.

Victor Galis is offline Victor Galis
Emperor
in exile
Jul 1999
time: 00:14
Post  Old Post 14-03-2001 05:33 Visit Victor Galis's homepage!
Edit/Delete Message Reply w/Quote
#12 Report this post to a moderator
Support Apolyton, buy Call to Power 2

Hmm... I don't think China can be hard coded to be unable to build, that would make it hell to play in Fantasia, unless there is something else going on there.

Nicolas is offline Nicolas
Prince

Jun 1999
time: 05:14
Post  Old Post 14-03-2001 07:28
Edit/Delete Message Reply w/Quote
#13 Report this post to a moderator
Support Apolyton, buy Civilization: The Boardgame

Perhaps they just took another country that was allowed to build and changed it's name to "china" in the fantasia.inc file. That technique has been used several times by the improved grand campaign project over at the EU message boards.

Black Dragon
Guest

Not Yet
time:
Post  Old Post 15-03-2001 05:51
Edit/Delete Message Reply w/Quote
#14 Report this post to a moderator
Support Apolyton, buy Civilization III: Complete

Download the improved grand campaign for an asian nation. In it, the East Asians have a bigger map at the start, and Vietnam and Thailand(Ayutthaya) are in the game- you could try to build up a nice little east asian empire.. You would probably have to get to "You stole their map!" event and steal a Euro's map.......

  < Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:14.
Apolyton Time is 00:14.
    top of page
Rate This Thread:
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0421 seconds (88.51% PHP - 11.49% MySQL) with 30 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net