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tolstoy is offline tolstoy
Settler
Cupertino, CA, USA
Mar 2000
time: 05:12
Question  Old Post 07-05-2000 00:07
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#1 Report this post to a moderator
Industrial/Modern City Icon? Support Apolyton, buy Civilization: The Boardgame

I don't know if anyone has address this in the past but for a while I have been think about the way the moment you get industrialization you whole empire get a face lift. This seem kind of unreasonable that with no effert that your cities should look different and I have been thinking that only cities that have built a factory should change to show that you really have industrialized. Just because you have the idea or the tech to become industrailized doesn't mean that you are, you have to show it through production. This of course should also apply to the modern city icon.

Andemagne is offline Andemagne
King
Rovaniemi, Lappland, Finland
Dec 1999
time: 07:12
Question  Old Post 08-05-2000 01:22
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#2 Report this post to a moderator
Avatar Enlargement: We've got the solution

I kinda hate that Industrial period city
icon, and that modern too. I like that
Classic Forum one best, it gives the idea
that your cities are build of white marble,
and have lots of parks and trees, wide
streets and other classic things.

Does anybody know how to change the game
so, that when you develop industrialization,
those red bricks dont appear?

------------------
"Victrix Fortunae Virtus"

ColdWizard is offline ColdWizard
King

Feb 2000
time: 00:12
Post  Old Post 08-05-2000 01:27
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#3 Report this post to a moderator
Put an end to popups!

you could change the cities.gif file using an editor

Joe Bourque is offline Joe Bourque
Chieftain
Trantor
Feb 2000
time: 05:12
Post  Old Post 10-05-2000 00:07
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#4 Report this post to a moderator
Browse Apolyton AD-FREE

However, changing the cities.gif would result in EVERYONE looking like you did when they got industrial/modern.

The technique I used for a scenario I have yet to finish (I think this works) is to replace the Industrilization and Automobiles(?) techs that change your cities with a couple of the `extra' user-definable techs. As far as I could tell the change in graphics is tied to the specific tech slot. So I renamed the two Indust & Auto to `BADBADBAD' and removed all their prerequisites etc. Then I put the old info into the custom slots so that the custom techs were exact copies of Idust & Auto.

I hope that wasn't too unclear.

Joe

William Keenan is offline William Keenan
Prince
New Jersey, USA, Earth, Sol, Milky Way
Sep 1999
time: 00:12
Post  Old Post 11-05-2000 09:11 Visit William Keenan's homepage!
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#5 Report this post to a moderator
Get a bigger avatar today!

Joe - your plan will keeping the old city styles will work, however it will also have some unexpected consequences.

The Idustrialization and Automobile technologies both cause an incease in population pollution.

Furthermore, the Industialization technology upgrades random barbarians to the Musketeer and Cannon types.

Visit my website for more information on the effects that certain techslots have on the game.

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