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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Other Games > Paradox Games (EU, EU2, Hol) > Whats the logic behind permanent Terra Incognita?
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connorkimbro is offline connorkimbro
Emperor
Seoul Korea
Jan 1970
time: 23:14
Question  Old Post 06-03-2001 07:07
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#1 Report this post to a moderator
Whats the logic behind permanent Terra Incognita? Inflate your Upload Space

Sure, maybe nobody in the world then new about or had discovered certain areas of the world yet, but why make them permanent terra incognita? i don't get it.

Par4 is offline Par4
King
of Kamehameha's Palace
May 2000
time: 21:14
Post  Old Post 06-03-2001 07:49 Visit Par4's homepage!
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#2 Report this post to a moderator
Lose 30 kilos (of popups)

In the manual it says its area where no man at the time could go because it was too cold or something.

Imran Siddiqui is offline Imran Siddiqui

Deity
The Potterverse
Jan 1970
time: 00:14
Post  Old Post 06-03-2001 08:20
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#3 Report this post to a moderator
Put an end to popups!

Yeah, based on the technology, no European army could go trouncing in the Rockies or inner Africa.

SnowFire is offline SnowFire
Emperor
New York City, NY
Jan 1970
time: 00:14
Arrow  Old Post 06-03-2001 08:57 Visit SnowFire's homepage!
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#4 Report this post to a moderator
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Also, do you want even LONGER load times? The map is plenty big as is.

Kyle is offline Kyle
Prince
Evil and I'm also a Capitalist
Jan 1970
time: 00:14
Post  Old Post 06-03-2001 10:11
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While you can certainly change history, the game attempts to maintain an atmosphere of the time period and the permanent Terra Incognita does that.

Slax is offline Slax
Prince
London, Ontario, Canada
Jan 1970
time: 00:14
Post  Old Post 06-03-2001 10:33 Visit Slax's homepage!
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#6 Report this post to a moderator
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I read that with really high technology, they can be explored.

Kyle is offline Kyle
Prince
Evil and I'm also a Capitalist
Jan 1970
time: 00:14
Post  Old Post 06-03-2001 10:48
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Put an end to popups!

No, permanent Terra Incognita is permanent. It's with higher technology that non Conquistador units can explore normal TI.


Fintilgin is offline Fintilgin
Chieftain

Apr 1999
time: 05:14
Post  Old Post 06-03-2001 21:11
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Although it's interesting to note that in the boardgame version, (which I own) there are Terra Incognita areas, but less of them. Quite a few of the ones in the computer game can be explored and colonized, like the rest of North and South America.

I personally would have prefered to see less TI, but the concept itself is good.

Joe

Steve Clark is offline Steve Clark
King
Colorado Springs, CO
Oct 1999
time: 22:14
Post  Old Post 06-03-2001 21:29
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But that can be changed in a custom scenario, I would think. For example, being the first European power to discover the source of the Colorado River in the Rockies. Unless, you can't expose regions that are not there...?

VetLegion is offline VetLegion
Prince

Sep 1999
time: 06:14
Post  Old Post 15-03-2001 06:46
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hey, is boardgame as complex as is this, computer version?

I imagine it may be fun, but who does all the calculations? Or it is much more simplified? Is number of provinces same? (while we are at it, how many provinces are there in EU?)

I played Risk, but even that (very simple game) can become really tedious and boring to play ... how does EU rate compared to it?

Nicolas is offline Nicolas
Prince

Jun 1999
time: 05:14
Post  Old Post 15-03-2001 07:20
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Get a bigger avatar today!

I've heard that the board game takes a day to just set up and several months to play. I imagine that it is horribly complex and that it's complete pain in the ass to finish.

Grumbold is offline Grumbold
Emperor
London, UK
Mar 2000
time: 05:14
Post  Old Post 20-03-2001 10:17
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Got spare money?

The game is played in 5 year turns apparently but many of the mechanics from the CG are close approximations of the BG that inspired it. Fortunately the computer can keep track of all the paperwork without you having to scribble it all down. Most players who have tried the boardgame and posted on the forums like both versions but there are a few exceptions. Normally it is the heresy of switching to realtime they dislike.

IIRC it is unlikely that you will see alternative maps. From postings in the forum the map is about the most hardcoded part of the game. Perhaps there may be some justification if a whole new game pack was released that needed a different map for some reason. I don't mind PTI but it would be nice if the fog was replaced by legends like "darkest Africa" "frozen wastelands" or "dense jungle" once you discovered enough adjacent provinces instead of left as a sepia monotone.

Mr Dimbleby is offline Mr Dimbleby
King
of the Weasel Wardance
Nov 1999
time: 00:14
Cool  Old Post 20-03-2001 01:13 Visit Mr Dimbleby's homepage!
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#13 Report this post to a moderator
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I know that the reason that the interior of Africa is permanent terra icognita is that prior to the development of Quinine Europeans were running a 90 - 100% mortality rate from Malaria.

The develoment of steam driven engines would also open terra icognita, because it allowed up stream navigation in to the scary jungle lands. Unfortunatley steam boats weren't around during the period of this game.

------------------
Thousands of monkeys are creating havoc in the corridors of power, barging into government offices, stealing food, threatening bureaucrats, and even ripping apart valuable documents.

Hey! That dried vomit under the couch looks like a horny toad.

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