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Par4
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of Kamehameha's Palace
May 2000 time: 21:14
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I as france(hard) have paris and flandres from CoT, and Flandres nearly brought me down in the form of a coalition between england, spain, portugual, helvetinia(sp), narvarra, that little place up north by the netherlands, but I succeeded, barely. Well with AI on I have a monopoly in both of those CoT, but but I was able to gain monopoly in london and move up get around 400 ducats from merchants in other CoT, the AI wastes merchants in teh same CoT a lot.
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johnmcd
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Edinburgh
Oct 1999 time: 05:14
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I don't understand how you can have a trade war. Is it not just a case of sending them over and then someone sending one over and knocking yours out. How do you keep yours there in preference to another nation's?
I am a super newbie to the game though...
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Snog
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Yeah, I was wondering about trade wars, too. I mean I always get monopolies in the CoT's I own, but I always just assumed that if a another country has a monopoly in a CoT I don't own that it's pretty useless to send merchants there.. they just get traded out and I don't make a net profit.
Also, I thought about turning up the game speed when there's nothing to do.. who does this that can tell me if it makes the game better.
--Snog
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johnmcd
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Edinburgh
Oct 1999 time: 05:14
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Its all very well sending over a merchant, but does it not just boil down to who generates the most merchants? Is there any way to ensure it is not your merchants that get traded out? The trade aspect seems very simple compared to the rest of it so I'm sure I'm missing something and not the game.
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Kautilya
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St Louis, MO
Feb 2000 time: 23:14
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Hmm trade is something I haven't spent a lot of time on. So what's the best strategy?
Do you just allocate all your merchants to the best COT's? Or go for the smaller ones with less competition? Or do you look at each COT check out the trade level of the competition and proceed accordingly?
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Ramo
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Austin, Texas, USA
Oct 1999 time: 23:14
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I love trading; it's a great mini-game.
If you have a shot at getting a monopoly, take it! That's where you get your profits (I make 300-500 D each, at several non-Euro COTs - ~1590). If possible, protect your Asian monopolies with your life (or rather, your subjects'). Keeping the smaller, central European COTs (Venice, Genoa, etc.) are generally not worth it, as a multitude of states try to compete with you. Flanders can be worth it, considering the huge value of the COT, relative to the rest of Europe, but it's a ***** to hold on to. If you insure that most of your rivals are spending their merchants somewhere else, take Flanders. Likewise, Novograd can be worth it, if you are lucky. I've also found that trying to keep most Western Europe major power COTs are exercises in futility - they just keep sending merchants to their respective COTs.
Trading also has the potential to give you a nice Casus Beli. If you overload a certain COT, the owner might block your trade. As the Ottomans, this allowed me to attack Portugal, Spain, and the Moguls.
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Reichw
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Im wondering how to establish a center of trade in my own country. I've started play (just got the game) as England and I'm part of the Flanders CoT. Can I establish a CoT for England and Scotland separate from the continent, and if so, what tech level do I need? The book for this game is terrible. It only tells you what things are and not the specifics of how it works. Not like the SMAC manual which explains the workings of game elements so well.
rw
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