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SnowFire
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New York City, NY
Jan 1970 time: 00:14
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yin: So it is. I've know about that error before, but it is still "mine as well" in my mind and that's how I pronounce it. Plus, it doesn't sound as silly to me as "for all intensive purposes." But yes, good point, perhaps one day I shall learn (I also used to baffle people talking about the rahf, meaning the R-A-F).
By the way, what axi said as well, but I always kind of assumed that as normal- try and always get back to port just as your attrition starts hitting 10, meaning that as soon as your attrition stops being 0 it's time to head back home. And setting up a port in the New World is of course completely vital if you want to explore for any reasonable length of time (I don't know how you're expected to explore India, Indonesia, etc. without a bunch of African colonies or waiting until you have much better technology).
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Allemand
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Olympia
Feb 2000 time: 05:14
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A colony's success or failure is determined the moment you plop down the settler, so sending help just before it's finished will not change anything.
I always send Columbus out with 3 ships, find something in the Caribbean, then back to Solomons where I have more ships and troops waiting. 2nd trip, take 5 ships loaded with troops to drop off at the province he found on the first trip, have the troops clean out the natives, then send a settler.
Meanwhile, Columbus can look around some more, then back to Solomons for more ships and troops. On the 3rd trip, he should be able to drop troops off in Mexico. Bring a good leader if you have one (doesn't have to be a Conquistador, although they are even better).
Columbus should last for about three or four trips, but Spain will soon have more explorers.
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Allemand
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Olympia
Feb 2000 time: 05:14
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Par4, at least one African colony will be needed as a rest stop for ships going to India. I always kill the natives, then send a settler. By the time the colony dies (if it does), I should be well established in the Orient. St Helena is also available if you can find it, but the supply is only 5 there, so you need to schedule the troop convoys.
India and China are well worth the effort it takes to reach them. If Portugal won't trade maps, I take them with a quick raid on their capitol, suffering -3 stablility (ouch!) but I think it's worthwhile.
Also nice to capture a shipyard early in the game. The two available ones are Ragusa (Venice) and Andulusia (Spain). I've found Andulusia is relatively easy to take, but the ensuing riots are a nuisance. Still, it adds one settler per year.
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All times are GMT. The time now is 05:14. Apolyton Time is 00:14. |
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