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KhanMan
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Fort Worth, Texas, USA
Jan 1970 time: 05:12
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Cop's Why Cop's? Why not IN's College?
For me, it would be, hands down, Leo's Workshop. Not only for upgrading my defensive units, but turning all the settlers into engineers when I discover explosives.
-KhanMan of the Sayen Tribe
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KhanMan
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Fort Worth, Texas, USA
Jan 1970 time: 05:12
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spyvspy-I don't know if there is a bug in this, but many times my version of civ2 mp (1.3), fails to make new units vets, even if I have built Sun Tzu's (and it hasn't expired).
Otherwise, Sun Tzu's would be my second choice...
-KhanMan of the Sayen Tribe
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spyvsspy
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Canada
Apr 2000 time: 05:12
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really , i have yet to experience this bug???? oh well i am lucky i guess.
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Hoover dam most definately. There is no other. Well they are, but production is always top on my list. That is more important than population growth for me.
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AkwaticDudeCity
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ZoomCity
Mar 2000 time: 05:12
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Adam Smith's Trading Co. 'nuff said.
------------------
ugh crud, why won't they fall prey to my Machiavellian schemes?
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Sieve Too
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New Hampshire, USA
Jan 1970 time: 05:12
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Adam Smith doesn't expire. The case for AS is strong. If you maintain 20 cities with an average of 4 1-gold improvements (Temple, Marketplace, Library + 1 more) for 200 game turns, that's 20 X 4 X 200 = 16000 gold saved! However, its effects are diluted somewhat in later game since your maintenance costs start being driven by 4-gold Stock Exchanges and 5-gold Superhighways, not the 1 gold improvements.
Hoover Dam is powerful, but usually comes late enough in the game to not be decisive.
But for a Deity player, gaining Mike's Chapel is usually the watershed event for me. No other happiness wonder is so powerful - and it doesn't expire. It's my ticket out of Monarchy to the high growth, high science world of Republic and Democracy. By letting my switch to better a gov't, MC is almost like a science wonder too. Its effects are immediate since MC lets you fire all your Elvii and put them back to work.
A similar case can be made for HG, especially if you are building the science city. However it does expire with an advance that is truly useful to you.
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inca911
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St. Paul, MN
Jan 2000 time: 05:12
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Definitely Copernicus' Observatory for me. The other wonders you can build improvements to achieve the same effect, or you can use caravans to achieve a greater effect. Copes makes a sizable difference early in the game. Early on, happiness can be handled with temples, markets and a bit of martial law. Copes will typically be enough to always be ahead in tech, which is a big key to winning the game!
Adam Smith's--use caravans for gold
Apollo Space Program--nah
Colossus--expires
Copernicus' Observatory--YES!
Cure for Cancer--oh boy...
Darwin's Voyage--Copes science gets you advances
Eiffel Tower--oh boy...
Great Library--expires, Copes is better for science
Great Wall--build walls instead
Hanging Gardens--martial law is likely enough
Hoover Dam--#2, but you can build plants...
Isaac Newton's College--only + 50% science
J.S. Bach Cathedral--not bad
King Richard's Crusade--not that good
Leonardo's Workshop--expires, maybe #4?
Lighthouse--pass
Magellan's Expedition--good if on a waterworld
Manhattan Project--no
Marco Polo's Embassy--use dips
Michaelangelo's Chapel--very nice indeed #3
Oracle--expires way too soon
Pyramids--use WLT*D
SETI Program--nope, way too late in the game
Shakespeare's Theater--#5
Statue of Liberty--#6, maybe #1 for Conquerers
Sun Tzu's War Academy--maybe #2 for conquerers
United Nations--very nice diplomatic power!
Woman's Suffrage--no
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KhanMan
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Fort Worth, Texas, USA
Jan 1970 time: 05:12
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Inca-There is a situation where Great Library becomes incredibly powerful: if you are playing with a lot of players, and different alliance, NO ONE but the player who has GL can trade techs without given each to the GL player...
So GL can be strong too...
-KhanMan of the Sayen
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Civ-wrecked
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San Jose, CA, USA
Apr 1999 time: 05:12
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If I had no wonders, I probably wouldn't live long enough to build the HD before some civs run over me with tanks !! Similarly with Sun Tzu, if the units are too backward then it doesn't help much if they are vet.
Usually I don't care for the GL since I have good science but with one and only one wonder, I would get GL, turn my science rate to zero and rely almost entirely on the GL (plus a few diplos now and then) for advances, and use the treasury money to buy the improvements to catch up in infrastructures. My science city would be loaded with Einstein, fed by a satellite city which does nothing but producing food caravan for the scientists.
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The best wonder is the Adam Smith's Trading Co. In a good game, I have 80 - 120 cities, all with 5 or so 1 upkeep improvements. That saves me 500 gold a turn. With about 20 turns of Adam Smith, you can buy the other important wonders. The 'happy' wonders are good, if you can get a lot of them. Then you can have no luxuries whatsoever, and still keep your people happy.
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HyperElite
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Earth
Apr 2000 time: 05:12
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Hmm, I'm not sure. I guess it would be either Hoover Dam or Pyramids - I would want a wonder that didn't expire.
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Steve Clark
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Colorado Springs, CO
Oct 1999 time: 22:12
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I think the expiration of wonders is overrated. The key is to maximize the use of the wonder while it is in effect, which usually by the time it has expired, there would no need for it anyway. Three popular wonders come to mind:
Leo which expires during the modern units anyway - by then, you should have a military force of late-industrial/early modern units which in most cases, will be superior to the enemy;
SunTzu which expires with Mobile Warfare(?) - if your vet units up to that point have not secured a significant military/conquest advantage, then you have not taken advantage of that wonder; and
Colossus, when that expires, you should already have Copernicus/Isaac, three trade routes and into Democracy, therefore the expiration of Colossus has minimal effect.
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