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Sieve Too
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New Hampshire, USA
Jan 1970 time: 05:12
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This was tested extensively several month ago and IIRC, the rationale as to why a barb leader or diplo sometimes wins goes like this:
The odds of the attacker winning a round of battle are not A/(A+D) where A and D are the strength of the Attacker and Defender respectively. Since D=0 for barb leaders, even when you consider any other bonuses, the above formula from the manual must be incorrect.
A hypothesis was put forth that a round of combat was won by the attacker if and only if rnd(A*k) > rnd(D*k), where A and D are the Attacker's and Defender's strength and k is some constant, later found to be 8, and rnd(X) is a function that returns an integer (pseudo) random value between 0 and X-1. Of particular note is the fact that when the two random values returned from rnd(X) are equal, the defender wins the round. That is, ties go to the defender.
Someone with more time and skill than me worked through the odds and tested it extensively with 100(!) units. The hyposthesis held. Therefore, any unit with 0 defense will sometimes win a round of battle when attacked. If the unit also has high firepower and/or hitpoints, while its attacker has low fp, hp and attack strength, the 0D unit may sometimes even win.
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Neon Deon
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Umm. Why dont u just say zero aint really zero.
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Sieve Too
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New Hampshire, USA
Jan 1970 time: 05:12
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1) The proof of a Probablility must = one.
And it is. It's just not as simple as the forumla in the manual. Both the odds for the attacker winning a round and the odds of defender winning a round are functions of the attacker's and defender's strength. And in every case, either the attacker or the defender wins. Thus, Awin(A,D)+ Dwin(A,D) = 1. The above link has another link to a spread sheet containing the exact forumlas for Awin(A,D) and Dwin(A,D)
2) There are no chances taken away IE: positive numbers only.
3) 0 is not a positive number
I'm not sure what you're getting at here.
4) The larger the pool(test) the more accurate.
There are well over 1000 tests with 10000's of rounds in the above link.
5) If it aint broke don't fix it
Unless it is broke Note that A/(A+D) is disproved in the above link, specifically it does not hold for Cavalry attacking Armor. The manual even states that A/(A+D) is just an approximation and that turns out to be the case here.
6) Lowest fraction used is 1/8 or .125
Actually, the lowest is 1/16 when you combine .5 bonuses from vets, terrain, fortifying and Pikeman bonus. In any case the fraction is just a modifier to defense strength, it doesn't necessarily provide a lower limit to D.
9)Units with defense 0 defend at .125!!!
Unless there is another formula that fits all cases better. Also see below:
Test 1 Diplo. vs war. d=.125 a=1
book formula Diplo wins 11.11% of rounds
crash dummies Diplo wins 11.67% of rounds
Total number of rounds 1,132 diplo wins 132
The difference between 11.11% and 11.67% is 0.56% or just 6.3 rounds. 6.3 rounds out of 1132 is too small to claim a statistical difference. Random chance could have produced the 6 round difference.
Test 2 Diplo. vs Hrs. d=.125 a=2 ...
Here the delta is just 0.04% of 1062 rounds or 0.42 rounds!
Test 3 Diplo. vs Cha. d=.125 a=3 ...
Delta is just 0.1% of 999 rounds or 0.999 rounds.
See the above link for an explanation on how a Diplomat can have D=0 and still sometimes win.
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Civfan
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Toronto, Canada
Sep 1999 time: 05:12
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Pikeman unit protects against all units with a move factor of 2. How about a move factor of 2 but with partroopers (all squares treated as roads)?
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Neon Deon
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The pikemen's defense bonus only works on units with 1 hit and one hit point only.
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