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AkwaticDudeCity
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ZoomCity
Mar 2000 time: 05:12
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Yes Shamrock! That is exactly what i needed to know. Thank you very much indeed.
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ugh crud, why won't they fall prey to my Machiavellian schemes?
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Neon Deon
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AK,
The pikeman bonus does not work on any unit that does not have a movement factor of 2.
Just to make sure I tested.
I took a flat map with nothing but grass squares. lined up 30 non vet pikeman vs 30
non vet horseman(movement 2). Attack 2 vs. defense (2*2) 4. Pikeman won 29 out of 30.
Lined em up again. but this time i edited the horse unit so its movement factor was 3.
The pikeman now won only 14 times out of 30.
An almost 50 % ratio. What u would expect for a 2 defense vs a 2 attack on open terrain unfortified. This test was done on diety level MPG.
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inca911
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St. Paul, MN
Jan 2000 time: 05:12
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Thanks Neon Deon! It's great when people load up the game and take the time to prove/disprove the posted ideas! Keep up the good work!
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Neon Deon
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Howies????? oh ok but gee howies have 3 hit points and firepower of 2 thats gonna be a slaughter. Yep no chance. did 100 battles the
howies got barely a scratch.
[This message has been edited by Neon Deon (edited April 05, 2000).]
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LOL. I was just imaging pikeman trying to defend against incoming shells with just their long pikes. 
Good info here. It would be nice if there was a horseman flag. The current way works good in the normal game. But if you want a horse unit with a movement of 3 or more in a scenario, pike defense against them won't work.
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Neon Deon
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Black,
Well that makes roads much more valuable. you could always keep em at 2 and raise road bonus to 4 or 5 per movement point.
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mindseye
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A Yankee living in Shanghai
Apr 1999 time: 13:12
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Neon -
Heehee, thanks for preforming that lopsided test! I didn't stop to think that, when facing Howitzers, the Pikemen's defense is insignificant, even when doubled!
Like Black Bart I enjoyed picturing the scene of your test: a row of massive WWI-era howitzers, all lined up, cleated steel wheels hub-to-hub. The Pikemen, three miles distant, arrayed in densely packed square formations. The pikes are raised to fighting position. Then, from across the field ... "FIRE!"
---
Okay, here is a more serious question: a veteran player once advised me that the Pikeman's defensive bonus only applied to units that had a movement of two and a hitpoint of one! This, he said, meant that the bonus was not used against Cavalry and Dragoons. Is this what Seeker was referring to (above)? And then there is still OttoK's qeustion of Elephants (2 movement, 1 hitpoint).
This is actually relevant for me because I use an "early armor" unit to which give the Pikeman's bonus. Since this early armor appears with combustion, it is not unlikely that it will go up against dragoons or cavalry (just as happened historically).
Do you feel up to another round of testing? 
Thanks again!!
- mindseye
[This message has been edited by mindseye (edited April 05, 2000).]
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AkwaticDudeCity
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ZoomCity
Mar 2000 time: 05:12
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Thanks Neon for running the tests.
So, if i understand it correctly, the program makes no difference between cavalry, artillery or infantry. No matter who or what attacks a pikeman, as long as it has a movementrate of 2, the pikeman will have a bonus, right?
Does this also mean you can create units with a bonus vs. say... 3-move-units?
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ugh crud, why won't they fall prey to my Machiavellian schemes?
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Sieve Too
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New Hampshire, USA
Jan 1970 time: 05:12
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Seeker, are you sure about "horse" units having 2 move, 1 hitpoint and 2 firepower? There are no standard CivII units that fall in this category. Perhaps you mean an attack strength of 2, not firepower.
I tested the Pikemen once last year and found out the same thing as mindseye. The bonus only works if the attacker has 1 hitpoint. Therefore Pikemen are of little value against Dragoons, Cavalry or Howitzers (especially Howizters!). Unfortunately, I never tested any other variables, like whether the Pikeman must also have 1 hp, or if fp matters at all.
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Neon Deon
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Darn!
Well i have to test everything over again cuase its all skewed. But, this u can take to the bank. The pikeman bonus is not 2 times its 50% Ie: he is a three not a four when it comes to units that move 2.
The pikeman wins 50 % of the time vs chariot and only 20% vs elephant! I tested em each in 100 battles, Pike won 52 out of 100 against the chariot and won 20 out of 100 vs the elephant.
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geofelt
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Neptune Beach,Florida,USA
Jan 1970 time: 00:12
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This is my understanding of how this works:
Firepower applies only to offense, it is a measure of how much damage a successful battle round will cause to the loser.
Hitpoints apply only to defense, it(times 10) is a measure of how much damage a unit can take in a losing battle.
In a battle, the winner gets no damage, and the loser loses hit points equivalent to the winner's firepower. The odds of winning a battle round is determined by the ratio of the attacker's offense strength vs the defender's defense strength. You can tell how many hit points a victor has left by the color bar. green=67-100%, yellow=34-36%,red=less than 33%.
Any unit with a defense of 0(diplomat, barb king, cruise missle) must almost always lose. I have bested a barb king on a hill with a warrior in the red and 1/3 movement left. On one rare occasion, a barb leader on a mountain did win, so I suppose there may be some rounding in the calculations.
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