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Jim W
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Saskatoon, Saskatchewan, Canada
Sep 1999 time: 05:12
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Okay, now I got plenty of information on how to win. Next question is, how to win specifically by getting the soaceship off to Alpha Centauri first?
Once again, consider that I am playing against the computer, since I just dfon't have the time for MP games.
One thing I know, fill up the empty speaces quick, otherwise they get filled up with barbarians.
Jim W
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The Mad Monk
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of Ice Cream
Mar 2000 time: 23:12
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The key here is to have a technological and industrial edge. To do this, I usually skimp on purely military techs as much as possible. after you pick up Monarchy, pick up Trade ASAP; this will help you generate loads of gold and science, and help you build wonders much more quickly. Contrary to what I've read from other posters, I don't spread my wonders around. I determine my future science city fairly early, make it my capital, and build ALL of my wonders there.
If you do this, build several cities around your capital, no more than four squares away (if territories overlap, your captital takes precedence). Their sole purpose will be to build caravans, which will be fed into your capital. Your capital should build a temple first, then any wonders available, then scientific and economic buildings. If there is nothing like that available, build caravans and stack them. Shift your tax rate so half your non-lux is gold and half is science. Gold counts more at this point.
After Trade, research your way toward Monotheism, picking up Republic and any economic techs as they present themselves (science techs if they are not available). Build and buy economic buildings early, as the gold they provide will combine effectively with the caravans in wonder-building. If Republic shows up before you've built twenty cities, don't revolt until you do (if Demo shows up, don't look at Rep); the two-food expense for settlers, and shield for all units, will put a crimp in your expansion efforts. Because you're pushing for Mono, don't build Oracle--it will be obsolete very shortly.
Next, head for engineers; by the time you reach them, you should have Leo's up and running. Then railroad. Build Darwin's if your comfortable. After that, a push toward refrigeration is in order. I tend to avoid refining as long as possible, because I don't like losing Leo's and the Colossus; also, by concentrating on the other techs first, you give economic and scientific buildings and wonders more time to do their work.
Remember to check the tech tree for preqs; more than once I've been delayed getting to Mono because I forget Feudalism was a preq. Don't pick fights; give your non-military techs to the AIs freely--they never use them to the extent you will, it will take them longer to research military techs, and they will like you and not molest your ships and caravans for a good, long time. When you are about to get gunpowder, dump ALL your techs on the AIs. Do this again just before you hit Conscription. You'll still have six-turn research, while the AIs will be floundering at twenty. By the time you get automobile, your dominance should be fairly well assured.
This usually works for me at King level--it should dominate at Warlord. Remember to build lots of cities early on--as a general rule, I have at least one settler/engineer active for every city I own.
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geofelt
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Neptune Beach,Florida,USA
Jan 1970 time: 00:12
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Ming has some good advice; be prepared for the AI to try and even things up. In addition to theft of space techs, expect to be attacked.
Build up your production capability and defenses BEFORE you build Apollo. After you build it, go all out to build and launch quickly. You can build more defenses after launch.
Have 12 caravans ready to build apollo in one turn. Try to get cities built up in advance to producing a net of 80 shields per turn. Structuals cost 80 each, and other parts are multiples of 80. The fastest spaceship has 33 structuals, 8 propulsion components, 8 fuel components, and one each of habitation,life,and solar modules. It will arrive in 5.7 years if you also have fusion power. For this configuration, do not build any more or less structuals.
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Jim W
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Saskatoon, Saskatchewan, Canada
Sep 1999 time: 05:12
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Thank you all. Of course, there are many ways of making sure you get the ship done first/fastest.
I was interested to note the appasrent continual threat of Tech-theft by the AI. In all my playing, I believe I have only three or four times had technology stolen by the AI.
Maybe I'm doing something right without knowing it?
On the other hand, I have done a fair amount of tech-trading with the AI, especially in the last few months. Sometimes I've been able to pick up three or four good techs in a run because they want, say, Pottery.
I kind of don't like letting Trade go, or Iron-working, or Bridge-building, or some of the others, because I see them as little advantages for me.
And of course, I like to have at least a moderately good army, because someone, even if it's only Barbarians, invariably takes it into their head to attack me.
For the same reason, I like t6o keep my army just a step ahead of everybody else. Musketeers against Archers/Pikes, Rifles against Musketeers, and so on.
Thanks again. I'll keep on consulting this thread as it goes on.
Jim W
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inca911
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St. Paul, MN
Jan 2000 time: 05:12
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You might want to rethink your position on haveing Trade (the tech) being so beneficial to you when the AI does not have it. I frequently trade away Trade (the tech) for another beneficial advance because it gives me another civ with which I can trade! Those foreign trade routes mean way too much to my Science City to do without them. Similarly, I often trade away Railroad so they will build rails everywhere and make my eventual conquest so much easier. I used to never swap techs with the AI, but now I find I do it frequently when the available techs are nice. Same thing goes with Philosophy. I never have problems getting Mike's well before the AI so I swap Philosophy to everyone and reap some additional benefits. Also, it is often imperative to trade away a tech with every civ you can reach and get the most bang for your buck, that way they will not trade it amongst themselves and advance past you. To me, having good diplomacy tactics was a big key to winning on Deity all the time. Now I have to handicap myself by some method to play an exciting game with the computer. Oh I wish I had time for MP as well! Maybe I'll try a PBEM (Play by E-Mail) game sometime....
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The way to get to AC is to have good tech, and to have good tech, you must follow the famous strategy: BUILD CARAVANS!!!!!
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Long live the Communists!
-- SilverDragon
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By the way, once you've built way too much more than enough caravans.........BUILD FREIGHTS
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Long live the Communists!
-- SilverDragon
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