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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Alternative Civs > Trade Wars / Black Nova Traders > Hints for anyone new to the game!!!
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burbel is offline burbel
Prince
Austin, Texas
Apr 2001
time: 23:14
Post  Old Post 26-04-2001 00:41
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Hints for anyone new to the game!!! Support Apolyton buy from Amazon

Since a few people seem to be getting frustrated with the TradeWars game, I figured I would start a topic holding some tips for newbies to "level the field". MarkG posted 7 good ideas for new players in another post; MarkG, can you repost them here?

I would like to add that, when stopping for the night you will be at your most vulnerable. When you notice your number of turns remaining getting low (press "I" to see the number of turns), move to a safe sector. What's a safe sector, you ask? Well, if your alignment is >=0, Fedspace is safe,
*but* only if you have <=100 fighters and your exp is under 1000.

If you're just starting out, you should always try and camp overnight in FedSpace. Also, there can only be 5 ships per sector in FedSpace, so spread out a little -- any sector from 1 to 10 as well as the StarDock count as FedSpace.

If you're evil, or don't have enough turns to get to FedSpace to camp, look for somewhere off the beaten path. A sector with only 1 or 2 ways in is *much* better than a sector with 6 warps when you're trying to lie low.

Also, if you can't make it to Fedspace with your remaining turns, don't try to. The *worst* spot, IMHO, is right outside of FedSpace, because anyone that comes online after you will almost definitely run into you.

Anyone else have some good hints? Let's see them here!

MarkG
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Post  Old Post 26-04-2001 01:35
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Inflate your Upload Space

1- always leave your ship on fed space when you disconnect
2- dont have more than 100 figs if you do the above. if you dont you will be towed out after a few hours
3- dont have more than 1000 experience if you want to do #1
4- have plenty of shields
5- if you balance your fight power right during a battle you can capture instead of destroy a ship
6- you can sell your pod for some decent money and get a scout(i can assure you, i was blown twice already)
7- corps must be either all-good or all-evil members

Henrik is offline Henrik
Emperor
The European Union, Sweden, Lund
Dec 2000
time: 06:14
  Old Post 26-04-2001 01:42 Visit Henrik's homepage!
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Get a bigger avatar today!

Dont fly into sector 14 (I did that imidietly in my game and I am still using a scoutship )

Shadowstrike is offline Shadowstrike
Emperor
The Glorious Land of Canada
Jul 2000
time: 00:14
Post  Old Post 26-04-2001 02:13
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Support Apolyton buy from Amazon

*cough*Avoid Apolyton Corp!*cough*

Absolutely nice to come in and notice that your friendly admin(s) blew up your ship..... Actually, I know its a game, I'm just joking....

And next time, blow my ship up entirely, instead of leaving limping in an escape pod.
[This message has been edited by Shadowstrike (edited April 25, 2001).]

burbel is offline burbel
Prince
Austin, Texas
Apr 2001
time: 23:14
Post  Old Post 26-04-2001 02:16
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Support Apolyton buy from Amazon

Well, here's another idea -- if you're looking for that certain, special someone (in the game guys!) you can always leave a couple of fighters spread around the galaxy set to toll or defensive; that way, whenever anyone comes through that sector, you will get a mail message stating who and when they came in. Can be useful (and might make you a few credits, too).

However, over-use this, and you might just end up on someone's todo list!

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