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Sortub
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Austin, TX
Apr 2000 time: 05:12
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I toyed with an interesting tactic for those partisans that emerge after you conquer a modern civ, especially after the capital city is taken.
Spies can buy them off for like 167 gold each. I prefer to think of this as a peaceful surrender, in imaginary terms, over a forced massacre. Once co-opted into your army, these units, the only ones who can fight while ignoring ZOC's, are useful for exploration, barbarian countermeasures, and general activities to support front-line troops.
Any other thoughts on partisans?
[This message has been edited by Sortub (edited April 26, 2000).]
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Bribing them sounds like a good idea. Ill try it next game.
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Canadian War Beaver
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Vancouver BC Canada, PST
Apr 2000 time: 05:12
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why not just avoid them all together or at least allow them to appear in minimul numbers so that bribing one is an option and killing another on easy terrain is the other.
Its an expensive bribe to pay that much for a unit which in reality does even less than your spies already do for you.... ie ignore zone of control........ just a thought
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cavebear
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of the Pleistocene
Oct 1999 time: 00:12
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I don't run into partisans very often. However, I'm playing an AI game where I permitted the 2 AI's to get into the middle game slightly ahead of me in development to get some experience in warfare with Alpine units, armor, etc.
When I started to win anyway, the AI's formed a pact against me. One went fundie and the other flips from Rep to Com. Actually, I'm losing my mind against this combo, but that is another story.
My specific question is the Partisan units that are appearing. If they are on bare ground, I can kill a Partisan with a Fighter unit, but if the Partisan is on a hill, I can use up 3 fighters trying to kill it. The numbers don't seem to support this.
Do Partisans have some defensive skill I don't know of, or is it that the AI is cheating again?
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Sortub
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Austin, TX
Apr 2000 time: 05:12
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Thanks for the replies.
I'm not suggesting that one shouldn't take care of partisans the old fashioned way, nor am I suggesting bribing them will always be at a constant rate. It's just an idea because I never deliberately build the things, anyhow.
More fodder for discussion. What advances must a civilization reach to get partisans by special event, once a city is captured? Yes, one needs guerrilla warfare to purposely build partisans, but is this advance needed to create them by special event as well? It doesn't seem like it.
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general_charles
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Brussels Belgium
Apr 2000 time: 05:12
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I use a very usefull strategy:
First, you must make sure that your opponents have built railroads all over their civs, cause if they haven't, it doesn't work (when playing on easy levels, give them the technology).
Do not bother building a lot of airpower, however, build around 100 howitzers and arround 20 tanks, use the howitzers to blast the city defences (works even in king mode) and do not take the cities, only destroy all of the units in it then just move past. Try to do this to up to 9 or 10 cities in a turn, then move in with your tanks, destroy the partisans with your armor when they are on grassland on plains, and hit the ones on hills and mountains with your remaining howitzers.
The only problem(s):
- takes a long time to have the howitzers and tanks ready
- peace is difficult to acheive afterwards
- on the second turn, most of your units only attack once, but this can be fixed by building a barrack into one of the cities and getting all of your units in it to repair, but this is assuming that they do not break the peace and take the undefended cities or that they do not launch a nuclear missile on this city. (it is really annoying when you spend over 20 turns building this kind of army and when 50 of your howitzers get blown up so fast).
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