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geofelt
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Neptune Beach,Florida,USA
Jan 1970 time: 00:12
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If you are looking for a challenge, or at least a change of pace, then by all means, finish out your bad location starts. You will become a better player. I agree with Ming that bad locations come from small maps and purple civs.
Even with no land bridge, an arctic start is playable. Find a location with a whale special if possible, in range of a tundra(not arctic) square. Research map making first and build a trireme to get off. You will be behind, but you can still win.
Perhaps we should try an arctic start comparison game.
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axi
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Athens Greece
Sep 1999 time: 07:12
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I played on Deity, Raging Hordes, 7 civs, small map, as the Greeks once and I won with a score of 346%, by spaceship, but after having conquered all civs (I was aiming for score). I did exactly as prescribed (Map - making - trireme), but I never changed my capital (so the main problem of mine, before I went republican was the devastating corruption). I actually built 2 cities on the pole (I had 2 settlers because of deity). The Romans had definitely the best spot in the game and went so big that they were the last to be conquered.
My first savegame though is in the year 2050BC, when my first trireme has just found the first land and my warriors are contemplating of landing on a hut. 
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"In a time of universal deceit, telling the truth is a revolutionary act."
George Orwell
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Viktor Maximus
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Länna, Uppland, Sweden
Apr 2000 time: 05:12
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Restart the game
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Chainsaw
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Ratingen, Germany
Apr 2000 time: 05:12
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Depends on what style i prefer that day.
if i want to grow FAT and MIGHTY, i wait for a location among green & hills (or forests). With some luck nothing can stop you. Being in that mood, I often also edit the map: large map, wet climate, normal temperature and 3 bill. years.
when i want a hard, unfair deity fight, i take any terran and clinch my teeth (and the AI mostly beats the cr*p out of me then, if the land consists of 90 per cent forests, swamp and mountains...)
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