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Once, I founded a little city on a 1 square grassland/river island in the middle of the sea. I bought it a harbor, and then an offshore platform. (I built it because the default name it gave me was Venice ) Anyway, then I left it alone for a while, and when I came back, it was producing 50 sheilds, (with factory, hydro plant from hoover dam, and manufacturing plant) and its trade was incalculable. I wonder how good you could get an SSC that way. Then again, you don't have offshore platforms when youre building colossus. But anyway, now I build cities on tiny islands, and rushbuy harbor and offshore platform. Do any of you do that?
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Long live the Communists!
-- SilverDragon
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geofelt
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Neptune Beach,Florida,USA
Jan 1970 time: 00:12
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One of the benefits of such a city is that you can ignore pollution solutions because the center and ocean squares will never get pollution skulls. That said, I only build them if it is convenient.
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Oh, I was gonna say that, except I forgot. Once on one of those cities I just built a power plant instead of nuclear or hydro or solar, (I missed the Hoover Dam ) and it didnt pollute even though it had the worst polluting power plant
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Sortub
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Austin, TX
Apr 2000 time: 05:12
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In a game I recently finished, I founded one of those island-type cities whose radius touched like two whales and two fish squares. After I built all the trade boosters and double-irrigated the land, it was producing a staggering 110 trade arrows.
The key is whales. Find them. Harvest them. There are no international treaties in the game against this.
I'm starting to think the ideal location for a city is on a sort of promontory or island that includes bountiful both land and ocean squares.
Stragetically, a city on an isthmus is good for the bi-coastal capability, in addition to harvesting the ocean squares.
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Sieve Too
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New Hampshire, USA
Jan 1970 time: 05:12
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Another benefit of island cities is that the AI doesn't know how to capture them. They'll attack with ships but they never follow up with a transport to take the empty city.
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Sieve Too
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New Hampshire, USA
Jan 1970 time: 05:12
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I've never seen an AI amphibious assault but I guess they do exist afterall.
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geofelt
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Neptune Beach,Florida,USA
Jan 1970 time: 00:12
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If any prospective city location has three or more ocean squares, I try to found the center where I get the capability to build a harbor. It seems that whenever I don't I regret it.
If a city could be built to act as a bridge between two bodies of water, I try to build there, even if it is not an optimal location. Many times I have been glad that I can get a naval unit from one ocean to another.
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inca911
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St. Paul, MN
Jan 2000 time: 05:12
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Island SSC is a concept that should be attempted in an OCC format. Anybody want to create a scenario for this?
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Island SSCs are really good, but you usually don't have enough production to actually make the wonders for it. But once you can build offshore platforms, island SSCs are hands down the best cities you can build.
(edited for spelling)
[This message has been edited by SilverDragon (edited April 30, 2000).]
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Jim W
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Saskatoon, Saskatchewan, Canada
Sep 1999 time: 05:12
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The other night, I started a new game (SP, with HiRes Graphics). It has several islands, including a couple of single square islands. Having just read this thread, you can guess what I did.
On the other hand, I would dearly love to have had a trireme _before_ I established my capital, because shortly after sea-travel became a possibility, I discovered that by moving one square over, I could have had two whales.
("Oh whale," he said resignedly.) 
Jim W
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