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shmily_dana
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Tucson,AZ USA
Aug 1999 time: 05:12
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Did anyone every generate a site with walkthrus/hints for the Civilization II scenarios?
I found a few tricks one some of the ones I tried. For example, in the WW1 scenario, as Germany, I ally with the USA asap. Their navy neutralizes Great Britain, and I can focus on the land war with Russia.
I know this is probably old news, but I am curious.
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Seeker
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London Ontario
Jan 1970 time: 00:12
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Some of the old, bad microprose scenarios have glaring things about them:
the Conflicts in Civilization world war 1 scenario: Build 75mm guns and only attack along the French railroads (as the Central Powers) it's impossible to lose. World War 1.3 is available here, it's much better.
the default world war 2 scenario that comes with civ2: turn one, build a transport, move ships to near or in Amsterdam, use the Paris and the money you get from selling your sewer systems to buy 5 bombers. turn 2: load 8 armour on the transport, use your ships, and bombers, to take London on turn 2. After that nothing can stop you.
Better world war 2: Global world war 2 available here, usually the 'secret' in world war 2 scenarios for the germans is to build lots of 88s they're always super units.
MARS scenario on CiC: go for Telescience. It's Philosophy. Go for genetic alteration, it gives you Sports, best early unit. Change government to pantisocracy.
Red Front: best scenario, but takes a long time. You better be good to play this. Sell improvements you can't use, buy airports in those wacky Ural factory cities and in Leningrad, Stalingrad. Red Guards are great units, way better than 56mm gun or artillery. Build them. Make fortresses on some of your weak rivers with labourers. Do not attack in summer of '41 it is a waste, just build lots of t-34s and send them to Moscow for your counterattack in winter '41.
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shmily_dana
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Tucson,AZ USA
Aug 1999 time: 05:12
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Another scenario commement...
I was playing the Civil War scenario in CiC (as the Union). I suddenly found that I could only build the cannons and the seige artillary. I could not set any city to build calvary or entrenced inf. If a city was building a non-artillary unit, it would continue to do so. The artillary units are actually fine to attack and defend. The cannon had about the highest defense. The siege artillary has the highest attack. The AI almost always had about three cannon and 2 entrenced inf. (It seems like they could build anything)
The second thing was that I killed Robert E. Lee (actually HE attacked one of my fortified cannons...) If Lee dies, I thought that was an automatic defeat for the South. I ended up with a stalemate, (about 2 cities short of a victory) I figured with Lee dead I should get a marginal victory.
I think I could have done better if I was not limited to slow moving cannons. I had some rail in the North, but the South had very little to take advantage of.
Biggest thing that drove me nuts was the Neutrals (Kentucky) building these stupid little cities in my road ways. Slowed me down even more.
Any other insights?
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Mao
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Apolyton
Jun 1999 time: 00:12
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There's some old site with strategies for WW79 and Mongols I believe.
The Microprose scenarios are fairly simple.
About your Civil War problem: Did you acquire a Confederate tech either from them somehow or the Indians? Like the one that allows you to build King Cotten? If so, it probably nullified your customized units.
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shmily_dana
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Tucson,AZ USA
Aug 1999 time: 05:12
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This confirms what I figured my big mistake was. I made friends with Kentucky.
I had researched all the techs and was starting building the advanced units. I think there are only three or four techs, and then you research "future tech 1". At that point I zeroed out tech, and put it all in luxury and taxes. i had ingnored Kentucky up to this point. I was moving quickly down the east coast. I then made a treaty peace with Kentucky, giving me a tech.
After that I could no longer produce advanced units in my cities unless they were already doing so. Being friends with Kentucky also led to their units wandering around my territory and building cities in the middle of my railroads.
The treaty was worthless, because they would never go to war with the South.
Yes, I am embarassed...I had just taken Napolean and the Kaiser easily thru Europe in the last two scenarios I played.
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I had the same problem when playing the North. I could only build cannons. I couldn't build infantry and calvary. It seems the scenario on the conflicts disc is bugged. I corrected it myself. The north started out with one of the 'South's' Techs. Kind Cotton I believe. Somehow the techs were screwed up.
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