Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > Civ2-Strategy-Archive > Calculating required beakers
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!

bottom of page
  
Author
Thread    < Last Thread     Next Thread > Post New Thread     Post A Reply
William Keenan is offline William Keenan
Prince
New Jersey, USA, Earth, Sol, Milky Way
Sep 1999
time: 00:12
Smile  Old Post 30-04-2000 06:47 Visit William Keenan's homepage!
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
Calculating required beakers Support Apolyton, buy Call to Power 2

Has the formula for tech research been worked out?

Sten Sture is offline Sten Sture
Emperor
SF, CA don't call it frisco... Striker!!
Mar 1999
time: 21:12
Post  Old Post 01-05-2000 22:21 Visit Sten Sture's homepage!
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Support Apolyton, buy Civilization: The Boardgame

Kind of.

There is an old thread called "A list of Data" by Caesar the Great where someone eventually got a formula worked out to be something like tech calc = M[(a+1)*(b+1)*r] where M is the map size, a is the incremental advance number, b is a derivative of the advance number and r is adjusted dependant on how far ahead you are.

Not really much help, I am afraid, other than to show that it is a squares sum and not exponential - whereas civ growth is exponential. So eventually you will get a tech cascade, if you play the game effectively.

William Keenan is offline William Keenan
Prince
New Jersey, USA, Earth, Sol, Milky Way
Sep 1999
time: 00:12
Smile  Old Post 03-05-2000 00:52 Visit William Keenan's homepage!
Edit/Delete Message Reply w/Quote
#3 Report this post to a moderator
Support Apolyton or Terrorists Win

Thanks Sten. That helps alot.

Venger is offline Venger
King
Keeper of the Can-O'Whoopass
Jan 1970
time: 23:12
Question  Old Post 03-05-2000 08:40
Edit/Delete Message Reply w/Quote
#4 Report this post to a moderator
Support Apolyton, buy Civilization III: Complete


That formula looks like what I was seeing, BUT...where the hell does the tech paradigm fit in??? Arrggh...

Boy figuring that formula must have been a *****...

Anyone have a disassembler?

Venger

Sten Sture is offline Sten Sture
Emperor
SF, CA don't call it frisco... Striker!!
Mar 1999
time: 21:12
Post  Old Post 04-05-2000 22:10 Visit Sten Sture's homepage!
Edit/Delete Message Reply w/Quote
#5 Report this post to a moderator
Put an end to popups!

Cross link to the affiliated ToT thread...
http://apolyton.net/forums/Forum29/...html?date=17:58

I can only assume from the ToT posts that the tech paradigm is an additional calculation like the M that is outside of the basic (a+1)*(b+1) since it doesn't appear to change the eventual flattening nature of the results curve.

I can't remember my math terms, but there is a name for a parabolic curve that is increasing at a decreasing rate... sorry, I periodically attended calc at 8:00 in the morning 15 years ago.

The Mad Viking is offline The Mad Viking
King
of the Great White North
Feb 2000
time: 05:12
Post  Old Post 06-05-2000 09:23
Edit/Delete Message Reply w/Quote
#6 Report this post to a moderator
Support Apolyton, buy Call to Power 2

Asymptote, or Asymptotal curve, IIRC. 20 years for me, so ICBM. (I could be mistakend, not intercontinental...)

  < Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:12.
Apolyton Time is 00:12.
    top of page
Rate This Thread:
archivepost
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0327 seconds (86.43% PHP - 13.57% MySQL) with 31 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net