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samurai
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Kristiansand,Vest-Agder,Norway
Sep 2000 time: 05:14
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Seems like a good idea, but it includes a lot of techs. Steam Engine, Railroad, Electronics, Computers, mass production, construction, engeneering, Iron working, masonry, Industrialization, Refining, etc.
Could be a possibilty to make every of these decrease 1% or 2% of the original shield cost.Would be effective when you have most of the techs.
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Frugal_Gourmet
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New York City, NY, USA
Jan 1970 time: 00:14
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This idea would fundamentally change the way the game works, but but ultimately have no effect on the game itself.
Let's think of the effects on game balance here:
The entire game is designed so that, as city productions naturally increase, structure/improvement production costs increase.
It's designed this way so you don't have people producing amazing upgrades instantly or near instantly in the later years.
So, let's suppose they implement your idea. They improve production as time goes on. The designers would ultimately find themselves balancing the game by increasing the production cost of later improvements/structures anyway (unless, of course, their end goal would be to make the game go faster in the later years).
So, how exactly would the game likely change with this modification? Answer: it wouldn't. The end result would be that the game play would remain exactly the same.
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