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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > Scenario League / Civ2-Creation -Archive > Terrain under a city; can it be changed?
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Exile is offline Exile
King
of the Benighted Realms
Sep 2000
time: 23:14
Question  Old Post 22-05-2001 20:02
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#1 Report this post to a moderator
Terrain under a city; can it be changed? Remove this text

Well, can it? I am trying to change a terrain underneath a city from default tundra to default grassland. But the game won't let me change it while the city is there, even in cheat mode. I tried various ways of saving, but I still can't come up with an easy solution. Is there one?

Exile

techumseh is offline techumseh
King
of the frozen North.
Apr 1999
time: 22:14
Lightbulb  Old Post 22-05-2001 20:24 Visit techumseh's homepage!
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#2 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations: Deluxe Edition

Try this: http://apolyton.net/forums/showthre...&threadid=10368

And this is the last time I'm helping you today!

Gothmog is offline Gothmog
Prince
Minas Morgul
Jan 1970
time: 00:14
  Old Post 22-05-2001 23:36
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#3 Report this post to a moderator
Increase the size of your Attachments

Use an engineer or two to transform terrain in the city square.
Temporarily change the terrain section in rules.txt to allow the kind of transformation you want and to reduce the time to do it. Then have the engineer transform the terrain. Clear the engineer's movement allowance and repeat until the terrain changes. Get rid of the engineers (or not). Then change the terrain rules back.

Exile is offline Exile
King
of the Benighted Realms
Sep 2000
time: 23:14
  Old Post 23-05-2001 01:33
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You just don't understand how lazy I am. Support Apolyton, buy Civilization III: Complete

Thanks Gothmog and Tecumseh.

But perhaps I should have been clearer. I know that, with a lot of trouble, I could change the terrain. But I don't want to have to go in and reset all the production and stuff that would automatically update if I allowed actual turns to pass in the scenario. What I'm trying to find out is; is there a way to alter just the map from outside the scenario, then put it back into the scenario folder, with the new terrain changes? The map itself is a separate file, and I can take it out and do what I want with it. But the only ways that I can think of to alter the terrain involve lots of trouble because of having to do it within the scenario.

Confused yet? Did I make that clear?

In other words, I'm looking for an easy, painless solution. There may not be one. If not, oh well, I have other solutions.

Still wrestling with creation,
Exile

SCDARS is offline SCDARS
Warlord

Sep 1999
time: 06:14
Smile  Old Post 23-05-2001 11:17 Visit SCDARS's homepage!
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Support Apolyton buy from Amazon

Maybe you should use MapCopy, available at Kull's Civ Site. It can extract map info from sav to map and vice versa, I think that was what you meant?

Gothmog is offline Gothmog
Prince
Minas Morgul
Jan 1970
time: 00:14
  Old Post 24-05-2001 02:18
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Support Apolyton, buy Civilization 2

If I had a lot of changes I would and have used mapcopy. For just a few changes I would use the engineer method. I should have stated this before, but with the engineer method, no turns have to elapse. Everything can be accomplished in 1 turn by repeating the transforming, resetting movement process.

If you use mapcopy be sure to read the documentation carefully. Otherwise you could foul things up. I did. The damage wasn't fatal, but I was pulling my hair out for a while.

Exile is offline Exile
King
of the Benighted Realms
Sep 2000
time: 23:14
  Old Post 24-05-2001 02:26
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#7 Report this post to a moderator
It's almost done now! Browse Apolyton AD-FREE

Problem solved, but in a roundabout fashion.

Thank you, gentlemen,
Exile

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