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ww2vet
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Knoxville,TN, United States
May 2001 time: 05:14
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ok. Im just a little confused on the whole production factor of Call to Power. Say that your bringing in 200 production every turn. you have a support cost for your units that is 150. My question, is the unit support cost the only thing that costs you production. And if you have say from the example: 50 production left at the end of your turn would it be kept as " storage" or lost at the end of the turn. thanks
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ww2vet
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Knoxville,TN, United States
May 2001 time: 05:14
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I thought that public works came from gold that youset aside.
I'm so confused.
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berXpert
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Home :)
Jan 2001 time: 23:14
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I don't know SLIC too much, but there is a variable named but undocumented that maybe is what you want:
city.buildingpop (maybe is when the window city status open)
Other thing I've noted is that in the city status the tab are named like the city variables:
[name], size (population), food, [production], [gold], [science], happiness, producing (building), [turns to build], rush buy(overtime cost)
some are documented but others not! I think that somewhere this values must be saved
I read somewhere that you can also access the UI Component from the program, like in the triggers
Trigger 'MyTrigger' on "ControlPanelWindow.CityUnitSelectedTabGroup.Macrotab" when (g.player == g.tutorialplayer ) {
commans
}
---
Finally maybe there are some stuff in the middle of the strings variable that I never see documented (maybe 'coz you can use inside the SLIC) but that makes sense for a multiplayer game:
strings.system.requestdenied
strings.system.kicked
strings.system.gamesetup
strings.system.gameenter
strings.system.gamehost
strings.system.gamecreate
strings.system.launched
strings.playstylevalues
strings.ppt
strings.playstyles
strings.system.donhavecd
strings.system.readytolaunch
strings.customrules
strings.excludedunitinfo
strings.excludedimprovementinfo
strings.excludedwonderinfo
strings.dynamicjoin
strings.handicapping
strings.goldinfo
strings.pwinfo
strings.bloodlust
strings.pollution
strings.mapsize
strings.mapsizestrings
strings.privatemessage
strings.teammessage
strings.email
strings.hotseat
... much more
Maybe is just trash but hope it help you
---
Maybe Fuzzball can understand this strings with his proyect to make PBEM and Internet game interchangeable 
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