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Sortub
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Austin, TX
Apr 2000 time: 05:12
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Might anyone know if aqeuducts become redundant after you have built sanitation in 12 + size cities? Should they just be sold off? Do terrible things happen to your cities if they are sold later on?
Thanks
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Many times I asked this question to myself! Now I'm answered. Thank you, Smash!
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Sortub
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Austin, TX
Apr 2000 time: 05:12
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Thanks Cavebear-
I've been playing this game since December, and I have won by conquest through the King level against the AI. My highest rating is a 227% -- magnificnet -- on Prince level. Unfortunately, my 56.6 modem speed is something of a deterrent for games with actual human players.
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cavebear
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of the Pleistocene
Oct 1999 time: 00:12
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A lot of us are stuck with 56k modems. DSL and cable internet are not yet available where I am. It's not too bad if you are just a participant, but I've even hosted some games successfully.
Don't be afraid to try the next level as soon as you can beat or almost beat the AI. Losing at a higher level is more informative than winning at a lower one. Examine the AI civ from a saved game file to see how it was giving you a hard time.
Remember, the computer "cheats" in order to make the game close, and that can disguise the fact that you are actually playing better. Plus, humans don't play like the AI. The AI, for example, does not attack very well, nor is it good at rush-building a Wonder you are going for. On the other hand, the AI needs fewer shields to build things than you do, and it always "knows" where everything is.
[This message has been edited by cavebear (edited May 07, 2000).]
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Jim W
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Saskatoon, Saskatchewan, Canada
Sep 1999 time: 05:12
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Made an error here. Jumped from this thread to my game in progress, went to all the cities, and whenever any of 'em had both Aqueduct and Sewer, I sold of the Aqueduct. Nice infusion of cash, but unfortunately most, is not all, of those same cities are now complaining of thirst.
I think I should check to see if they're all past 12. I had thought they were, though.
Jim W
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poppawoppa
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Chico, CA USA
Jan 1970 time: 21:12
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Actually, Jim, I believe you should wait to sell aqueducts and sewer systems until your city is at the maximum size that your grain production can support. This means that if your city is at size 15 for example, but is producing 35 grain bundles, your 15 citizens are using 30 of them and any settler or engineer is also using some. So, suppose you have 3 bundles of grain as surplus....at some point in the future your grain will cause the storage bank to be filled, and another citizen would be added to the city. But, if you no longer have an Aqueduct or Sewer System, you will NOT add the citizen. Actually, if you are missing EITHER of the Aqueduct or the Sewers, you won't be able to grow. So, wait until your grain bundles are just enough to support the total citizenry and settler/engineers homed in that city and then it will be OK to sell your Aqueduct and Sewer System. Good Civin'.
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Jim W
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Saskatoon, Saskatchewan, Canada
Sep 1999 time: 05:12
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quote:

Originally posted by Jim W on 05-09-2000 12:35 AM
Made an error here. Jumped from this thread to my game in progress, went to all the cities, and whenever any of 'em had both Aqueduct and Sewer, I sold of the Aqueduct. Nice infusion of cash, but unfortunately most, is not all, of those same cities are now complaining of thirst.
I think I should check to see if they're all past 12. I had thought they were, though.
Jim W
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Went back to the game afterward. Darden, one of the complaining cities, was at size 21.
Then I read poppawoppa about city size and grain production. My eyes went crossed for a bit, but I think I understand the principle. Not sure about using it at this stage in my game-playing abilties, though.
Jim W
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NeilFaiman
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WIlton, NH 03086
Dec 1999 time: 05:12
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For me, selling aqueducts and sewers is one of those things that feels like a cheat. Sure, the game only forces you to have them so your cities can grow; but logically, if you blew up your city infrastructure, your citizens would be dropping like flies before long.
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My Wife Hates CIV
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Michigan
Jan 1970 time: 05:12
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this is the same as pre working settlers. the game lets you but of course it's taking advantage on the game code.
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My Wife Hates CIV
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Michigan
Jan 1970 time: 05:12
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what do you mean why? so you can raise gold if needed or lower maintance cost.
the problem is there is no check for this as there is if you sell the temple. opps, disorder! They should have checked if pop>8 or pop>12 and you sell the item than the population starts to suffer. they could have put in some simple code here that would have added some cool detail to the game.
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Sieve Too
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New Hampshire, USA
Jan 1970 time: 05:12
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The downside to that is that a Spy sabotaging an Aqueduct could severely reduce the population - almost as good as a nuke but cheaper and no pollution.
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Ecowiz
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Lisbon,Portugal
Mar 2000 time: 05:12
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I think Tom's would be a good idea. Actually that's what one would expect if, suddenly a city were to be deprived of its sewer system. People would get sick or actually leave the city to find normal living conditions. Of course in a modern metropolis an aqueduct is more like a monument to the past than an actual city improvement, but modern cities have a water suply system, exactly what an aqueduct meant to be when it has created. Since there is no upgrade option, one may believe that, throughout the times (turns) the aqueduct would be upgrading to a modern water suply system. So it is much the same thing.
[This message has been edited by Ecowiz (edited May 11, 2000).]
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