Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > Civ3-General-Archive > Buildings should be able to research techs and produce units
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!

bottom of page
  
Author
Thread    < Last Thread     Next Thread > Post New Thread     Post A Reply
Sava is offline Sava
King
GO GO GO!
Mar 2001
time: 23:14
  Old Post 23-05-2001 03:53
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
Buildings should be able to research techs and produce units Enter the AD-FREE zone

I don't like the fact that in the earlier games a city could only focus on building one thing. How about letting different buildings produce different things. I think being able to have multiple factories would be a start. Then you would have a build queue (I think that's spelled wrong) for each factory. Barracks would produce military units but would require a Weapons Workshop. Then the Barracks would be able to produce and possible "retrain" or "upgrage" units when better weapons were discovered. Buildings would be built by your labor force and would have queue's.

Different techs could be researched by different buildings as well. A "Defense Contractor" could work on improving technologies. For example, once flight is discovered, a defense contractor/research facility would work on discovering different discoveries in the area of Flight, like Jet Engine, Radar, etc. Then other technologies could be researched simultaneously by other buildings. The Weapons Workshop could research improvements to firearms or earliers in the game, it could design different types of swords, spears, etc. This makes a lot more sense then one tech at a time.

jadlakha is offline jadlakha
Warlord

Apr 2001
time: 05:14
  Old Post 23-05-2001 06:35
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Got spare money?

Actually I think this is an awsome idea. However the game would get rather tedious because then you could end up hasving hundreds of quees for units and soldiers. And plus I have a feeling the game is to far along in development for this.

  < Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:14.
Apolyton Time is 00:14.
    top of page
Rate This Thread:
archivepost
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0240 seconds (86.10% PHP - 13.90% MySQL) with 30 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net