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Smash is offline Smash
Emperor
Civ2 Diehard
Jul 1999
time: 21:12
Post  Old Post 22-04-2000 03:14
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#1 Report this post to a moderator
End turn keyboard shortcut Help yourself to an AD-FREE life

in addition to keeping aircraft and missiles aloft it also keeps triremes from sinking.Just move 2 squares though then use it.They never sink.Only works in gold version as the single player version has no such keyboard shortcut.It really should be fixed but I won't hold my breath.Death to The Lighthouse?
[This message has been edited by Smash (edited April 21, 2000).]

rah is offline rah
Apolyton Prince of Moderators, Master of Reason
Lord of the Ferrets
Jan 1970
time: 23:12
Post  Old Post 22-04-2000 06:56
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#2 Report this post to a moderator
Avatar Enlargement: We've got the solution

Good catch, I guess we should have guessed that when we were testing the planes, but I didn't have any wimp ships on the board when I had planes

Cheapens the lighthouse but vet ships still rock early, and the extra space.

RAH
Lord of the suffacating Ferrets(they never learn)

Bird is offline Bird
King
South Orange, New Jersey
Jan 1970
time: 00:12
Post  Old Post 23-04-2000 06:52
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Support Apolyton, buy Call to Power 2

That really sucks b/c you can't monitor the cheat. Triremes don't always sink, so how can you tell if someone uses the cheat?

Smash is offline Smash
Emperor
Civ2 Diehard
Jul 1999
time: 21:12
Post  Old Post 23-04-2000 07:34
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#4 Report this post to a moderator
Lose 30 kilos (of popups)

If you host alot I recommend you go into the menu.txt and remove this command from @orders

Empress is offline Empress
The Empress
cause mingy loves me
Apr 2000
time: 23:12
Question  Old Post 23-04-2000 07:47
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#5 Report this post to a moderator
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I have no idea what you are talking about... like you just move your tireme two spaces then hit enter? does this only work with macs?

Smash is offline Smash
Emperor
Civ2 Diehard
Jul 1999
time: 21:12
Post  Old Post 23-04-2000 08:35
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#6 Report this post to a moderator
Increase Your PM Length

no no.there is a keyboard shortcut that ends your turn.Its command+N on mac.i think same keys for pc.

you move your trireme(s) 2 spaces then press W.Move your other units then when it comes back to the boat you hit command+N.Next turn the boat is ok and has full movement.

Caesar the Great is offline Caesar the Great
Emperor
New York
Apr 1999
time: 00:12
Post  Old Post 23-04-2000 08:47
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#7 Report this post to a moderator
Tired of ads?

Yeah... n... you didn't know about that?? I discovered it when I played WW2 for the first time on the gold edition. (got it the day it came out, I know I don't have a life ) I was trying to do something with a fighter and hit n, then my turn was over... I hit enter and it didn't die... I thought it was weird... and tried it again, eureka! But I haven't used it since...

SilverDragon
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Question  Old Post 26-04-2000 06:28
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#8 Report this post to a moderator
Support Apolyton buy from Amazon

I always have hated losing triremes, but then again, I do not like cheating. So...
To cheat or not to cheat, that is the question.

------------------
Long live the Communists!
-- SilverDragon

SandMonkey is offline SandMonkey
Prince
US
Apr 1999
time: 00:12
Post  Old Post 26-04-2000 07:09
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#9 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations: Deluxe Edition

Well if you never start using it, you'll never know the cheat was there



------------------
SandMonkey

"Shut up brain or I'll stab you with a qtip"
-Homer Simpson

"Ecky ecky ecky!"
"It's just a flesh wound!"
- Monty Python and the Holy Grail

Check out my 1602 A.D. site

johnmcd is offline johnmcd
Prince
Edinburgh
Oct 1999
time: 05:12
Post  Old Post 11-05-2000 22:50
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#10 Report this post to a moderator
Tired of ads?

You can tell wether or not a trireme should have sunk or not in the followning way.

We all know that some grassland tiles have shields (or hoofprints, perhaps...) anyway the arrangement of the shields has a pattern, much like the specials, but denser. If a trireme ends its turn on a tile that would be a shield if it were grass then it will sink, if not it won't. This can be boring though, you're better off not building triremes in my opinion.

That is a way you could check for cheats, or rationalise cheating as something you could work out if you could be bothered.

Ming is offline Ming
Chief Minion

Donate to the Red Cross
Mingapulco - CST
Jan 1970
time: 23:12
Wink  Old Post 11-05-2000 23:08 Visit Ming<br><img src=/forums/images/staff-icon.gif>'s homepage!
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#11 Report this post to a moderator
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I have a hard time believing this one.

It still must be based on some kind of percentage, and not what is described by johnmcd.

A simple test of his theory...
Move ship two squares... save game. Move ship third square. If it sinks, reset and try again to the same square where it sunk the first time. Having done this, sometimes the ship sinks, and sometimes it doesn't. This tells me it is a percentage chance, and not a matter of the square

rah is offline rah
Apolyton Prince of Moderators, Master of Reason
Lord of the Ferrets
Jan 1970
time: 23:12
Post  Old Post 12-05-2000 01:02
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#12 Report this post to a moderator
Inflate your Upload Space

I have to agree with Ming on this one. Back before MP, when planing SP, I tested this one out to see if it was truely a percentage. It was. I have to admit, I haven't tested it on MP gold, but I doubt they changed it.

RAH
Never would risk it in an mp game but have lost them through slippery fingers.

Fenway
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Post  Old Post 12-05-2000 04:39
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Inflate your Upload Space

the rules txt. states a one in two chance of sinking if not near land.... which decreases with both seafaring and navigation.

I guess sometimes you get lucky, last night i had a trireme which needed five spaces to go to get to the peacefull Sioux. Without the shortcut i was looking at an additional nine turns using the coastlines. I went for it and my caravans landed safely

Alas when i sent some troops over to backstab the ingrates, the ship was lost at see and so were my vet crusaders

Which brings up my next question, does the cargo in the trireme play any role in whether or not your brave navigational skills might survive the stormy seas in a trireme or is it purely mathematical chance>

Scouse Gits is offline Scouse Gits

Emperor
Liverpool, United Kingdom
Nov 1999
time: 05:12
  Old Post 12-05-2000 13:51 Visit Scouse Gits<br><a href=/members><img src=/forums/images/lifer-icon.gif border=0></a><BR>'s homepage!
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#14 Report this post to a moderator
Support Apolyton or Terrorists Win

My experience (as opposed to certain knowledge) would definitely agree with Fenway - empty triremes (and maybe triremes with non-offensive units) are MUCH more robust. However, once you put a military unit on board they sink, sink, sink!
I cannot recall a single instance when a trireme with a mil unit did NOT sink on the first time of asking - after that you sometimes get away with it, but the very first time a trireme is out of sight of land I reckon that if it has a mil unit it is history.
We need some research, guys...

------------------
____________
Scouse Git[1]

"CARTAGO DELENDA EST" - Cato the Censor

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