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Shadowstrike
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The Glorious Land of Canada
Jul 2000 time: 00:14
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Basically, the idea behind the "dynamic number of civs" is that civs form from others. Therefore during the game, you would have some civs being created from others, some being eliminated and merged into others, while new ones would contiously form. For example, you may start with the Celts, then have them break up forming Gauls, Irish, etc. These civs would then break up and or get assimilated into other civs. The original civ would go on of course, but only lasting as long as it would naturally last. If a player nations starts to break up, the player can take action against it. A strong culture rating would keep a nation together, in the sense of nationalism. In this manner, revolutions and schisms could also be simulated, as well as the demand of the creation of a new nation, etc.
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Yog-Sothoth
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Trondheim, Norway
Sep 2000 time: 06:14
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I think I read somewhere that there will be a possibility of cities revolting and rejoining their former country depending on your cultural rating in Civ III.
It will be like a rise & fall of empires thingy. If you have a large empire and have taken a lot of cities from several other civs, then as the war drags on your cultural rating will drop, and if you don't manage to raise it somehow your cultural rating will get so low that the cities you have conquered will revolt and rejoin their respective countries, or maybe form new coutries.
Not sure if that made much sense, but anyhow I hope they implement something so there really will be a challenge to maintain a huge empire.
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