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they really don't seem smarter to me. The only thing that could be considered smart. Is when they land their forces (huge numbers sometimes) from the boats before I can prepare a defense. They land horse units on flat terrain to attack my cities- and many times take them over before I can move units from another city. And they seem to always find the one without city walls and with 1 non-vet defender.
I forgot to mention I lost many more cities to barbarians than to the AI. The cities I lost to the ai I can count on 1 hand.
[This message has been edited by Black Bart (edited May 10, 2000).]
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Bohlen
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of Space
Nov 1999 time: 00:12
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I don't think the barbs are designed to be better tactically, but the game definitely gives them an advantage sometimes when it comes to numbers and the types of units with those numbers. Granted, barbs are more dangerous in the early game as they tend to land in great numbers (one crusader, two crusader, three crusader, four..) from the sea and attack in a hurry, but in the late game you'll see something like 4 partisans and four Calvary pop up together from their underground lair. The movement points for these units are dangerous and annoying with all of the pillaging. What I am saying is that they aren't programmed to be better tactically, but because of how they attack in numbers and the units sometimes involved it may seem like they are pretty smart.
Barbs have definitely pissed me off and if there is one thing I say to my monitor while playing Civ it is, "Damn barbs!" Hey, there's my first idea for a sig.
[This message has been edited by Bohlen (edited May 10, 2000).]
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My Wife Hates CIV
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Michigan
Jan 1970 time: 05:12
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Setting up a killing zone for barb kings has been talked about before. I had a nice size island with about 10 cities (AI game). There was a small junk of it I was not using and this area was generating a steady stream of barbs. During a few turns when it was clear I moved a number of settlers up to this area and had them build forts on many of the sqaures. Now, with a small garrison of attack units I could quickly get the barb king even if he was stacked because they were almost always in a fort. This really gave me a great gold income that I could count on.
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My Wife Hates CIV
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Michigan
Jan 1970 time: 05:12
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I've only started doing the killing zone thing. The part that got me was they are always stacked and by the time the barbs kill themselfs off you might miss the king. Within a 15 or so sqaure area with roads and forts covering most of the area you can attack the turn they appear and get the king. Many times they reappear in just a couple of turns. It seems that forts and roads do not stop barbs from appearing. Instead of just hundreds of gold I had over 7000 gold my last game at that time of the game. It's almost a cheat (seems like it anyway). It does take some time to *build* this zone. Time is not a luxury in MP but the pay off would be worth it I think.
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My Wife Hates CIV
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Michigan
Jan 1970 time: 05:12
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well the other part of the trick is finding a good place to set up a killing zone. an isolated area away from your cities perhaps with only one choke point in between is best. The barbs are forced to walk into your trap. If done right you can really lack in trade and still keep up (gold wise, science might still suffer).
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Killing zones are a great source of revenue.... the often stated pikeman and crusader on a mountain will provide one with many many coins but what gives with the double stack king???? i hate being ripped off that extra 150G
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hmm my post does look like that. Well their tactics aren't any better. They still move randomly. Sometimes when they land from a ship and don't actually attack the same turn. I'll move a defensive unit from a city 3 squares away to shore up the threatened city. Yet they can also take the completely undefended city, but don't. They attack the closer city.
It's just the unexpected attacks that make them better.
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mexciv
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Queretaro
May 2000 time: 05:12
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One thing I usually do in early stages of the game, is to bribe the barbarian transport once the barbarians have landed, you can then get the diplomat in the ship along with other military unit and if possible a settler/engineer and go settle or conquer somewhere else; this is a good use for those problems they give you.
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mexciv
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Queretaro
May 2000 time: 05:12
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That depends on what you consider early stages of the game; for me, everything is early until gunpowder!
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