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me_irate
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i believe that the stealing of techs should work simular to imperialism 2. if you have a spy in the civ it reduces the turns it takes to acquire that tech. so if you had a spy in london and the english had a republic and you were researching you would get maybe 10% reduction in that tech. if you have multipul spys in several nations you would get combined reduction.
also i believe other factors should reduce. each trade route with a civ that had the tech maybe a reduction of 2%. also an alliance would give a reduction of 10% peace treaty of 5% and every nation you are not at war with a 3% reduction. this would demonstrate the passing of techs, through merchants and civilians traveling between your civs.
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colossus
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Hong Kong
Nov 1999 time: 05:14
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Cannot agree more!
There are countless times when AI steal my plastic or superconductor(they always pick the juciy ones) without even flight. At least, tune down the power of stealing tech to make it more sensible.
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Yog-Sothoth
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Trondheim, Norway
Sep 2000 time: 06:14
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Totally agree Father Beast, e g it is so annoying when you have reaserched for years to finally get the armor unit, and then the turn after one of the other civs steals the last tech from you and soon everyone has it.
If nothing else, there should at least not be possible to steal from an age you haven't reached yet.
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Father Beast
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My head stuck permanently in my civ
Feb 2000 time: 22:14
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OK, I've read, and I still don't think it should be possible to aquire a tech in any fashion without its preq. if a civ wants to steal lots of preqs on the way to their stealing space flight, that's fine. but to be able to bypass it is absurd
On the side of reducing beaker counts, it may make some sense, but a lot of these suggestions would complicate the game unneccesarily. I vote for a simple ban on aquiring any techs without having the listed prerequisites.
I can't research them out of order, why should I be able to get them in other ways out of order?
we now have the technology of automobile , which means we can build battleships, but if the engine breaks down, we don't know how to fix it since we don't have combustion . Ridiculous.
the point is, you can't even understand a tech you don't have the preqs for, so should be unable to aquire it.
I'm not sure I like the idea of exchanging techs, but not getting the techs. if the civ I'm exchanging with has the tech, they have the preq, and I should just exchange for that and get me a step closer to what I want.
Civilization has a number of techs that don't do anthing in particular, but are important stepping stones to higher techs.Like physics. want to tell me you can understand steam engine tech without that?
enough of my ranting for the moment. I'll be back later
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Father Beast
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My head stuck permanently in my civ
Feb 2000 time: 22:14
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quote: Originally posted by cyclotron7
You definitly should not be able to procure techs that you do not have the pre-reqs for. Some people have said that giving guns to cultures with muskets is allowed, and shoudl be allowed... the problem is, you are modeling arms sales, which is represented in Civ by giving military units, not technology. If you want to give those peasants some AKs, you would offer them a few marines/machinegunner units, not give them the tech for it. |
Absolutely, cyclotron.
In fact, I read once that the important tech that eliminated the barbarian ability was gunpowder. All you history buffs may debate this no end. what it said was that muskets require a civilization to reload them, whereas previously maasive amounts of swords/bows could simply be stolen by barbs and used without any tech support. not so with muskets and cannons.
in such case, you could sell arms (or in the civ context, gift units) to civs that cannot build anything like what you have, and they still wouldn't automatically have the tech to build them themselves.
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colossus
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Hong Kong
Nov 1999 time: 05:14
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There may be lots of theoretical support for unlimited tech steal, but when it comes down to gameplay, steal tech with prerequisites becomes more logical.
The actual problem is not AI stealing armor or gunpowder, but space flight, plastic and superconductor without knowing even combustion! There are times when AI chunking out SS structurals when their active defense units are musketeers only.
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dainbramaged13
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Dumbass
Mar 2000 time: 00:14
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quote: Originally posted by me_irate
i believe that the stealing of techs should work simular to imperialism 2. if you have a spy in the civ it reduces the turns it takes to acquire that tech. so if you had a spy in london and the english had a republic and you were researching you would get maybe 10% reduction in that tech. if you have multipul spys in several nations you would get combined reduction.
also i believe other factors should reduce. each trade route with a civ that had the tech maybe a reduction of 2%. also an alliance would give a reduction of 10% peace treaty of 5% and every nation you are not at war with a 3% reduction. this would demonstrate the passing of techs, through merchants and civilians traveling between your civs. |
This is great!
Father Beast, I agree with your topic, but not how it should be fixed. I agree with jMarks
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dainbramaged13
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Dumbass
Mar 2000 time: 00:14
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quote: Originally posted by Grumbold
All the more reason to turn espionage from a unit based system to a spy screen with funding levels and selectable objectives like MOO, BotF etc. The whole idea you can nick any one (but only one) science from any city always was complet++++ludicrous. The only reason to keep it would be one of tradition. |
Ahh yes, so many things to fix, so little time...
too bad were only thinking of them now, when the games in ****ing BETA stage
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Let's take a look at stealing tech or acquire tech from a friend. In WWII the Russian stole and acquired new tech in two ways.
The T-34 tank derived by way of the BT Cruiser from the American Christie T-3 of 1931. (Soviet War Machine) A Hugh leap for them.
The same with Fighter. We gave them the P-40, P-39, and the P-63. Another leap.
Also when we the U.S. was flying B-29 over Japan, several had to land in China and Russia. Since the Commie control northern China and Russia, all plane where turn over to Russia. Three year later at the May day parade (1948) the Russian few a whole squadron of what our spies though where B-29s over Moscow and later after calling Washington they found out we did not loose that many airplanes, so the Russian where able to rebuild and construct new plane in just three year. Some experts of the time felt the Russian gain 20 to 30 years in bomber production.
It the same with Jet Aircraft. The new British Gov. P.M. of 1948 gave them the Roll Royce Jet Engine to prove what a nice guy he was and two years later they had the MIG-15. Another giant leap.
And then our spies gave them the Atomic Sec. and we know what happen in a very short time.
Even the German got into the act when they capture a T-34. They took a very good look and then build the Panther V.
Yes when you acquired new tech. it only takes a while before you understand and then used it.
BTW before someone said I don't know was I'm talking about, there are about 200 books to my left about 6 feet away that I,M using for ref.
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Father Beast
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My head stuck permanently in my civ
Feb 2000 time: 22:14
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Dainbramaged, Irate, I think this model of trade or espionage reducing the beakers neccesary for research is a great one!
Unfortunately, it probably won't be directly implemented except in the fashion of civ2 (beaker bonus as well as gold for trade routes), if that.
I always thought trade between civs should lead to some leakage of knowledge, and that's always good for business, if not politics.
Whoever said the one tech per city rule is absurd is right. has nothing to do with the main subject, though.
Changing the model around to improve research costs for gifting, trading or stealing would be useful, but probably won't happen at this point unless it's already in.
I think the simple barring of techs without preqs is simple enough it could be put in at this point, at least as a startup option.
I Hope, I Hope, I Hope......

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Anun Ik Oba
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Grace of God
Sep 1999 time: 00:14
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Um, no. I think the premise of the non-requirements is realistic, and it helps to keep any one nation from getting a tech advantage that is unimaginable.
Look at our world today! How many third world nations that just a few decades ago were, ahem, riding on elephants, but today have nuclear capability, or the automobile? Technology has a way of trickling down. Nations that actually brought us the automobile, or space flight, or the toaster, spent countless amounts of resources to develope these technologies over many years, but other peoples can benefit from the knowledge very simply, and very quickly.
It is much more difficult to create a concept than it is to copy one.
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quote: Originally posted by Urban Ranger
Right.
If the US had tanks as good as the T-34 back then, I might believe you. But the fact that the US tanks sucked during WW II until the M-26 Pershing came along, when the war in Europe was almost over. |
That quote was taken right out of the book Soviet War Machine.
During the 20s and 30s our Army for the most part did not realized the need for a top rated tank (The Armour Approve Board suck big time).
For what ever reason Mr. Christie and the Army did not get along, so they the Army rejected his proposal and he was allow the go to the Russian. Even George Patton and the Armour Board where at odd with each other from time to time. Something to think about is during the 20s and 30s most of the top Generals where either Cavalry or Infantry in the 1800 and had just fought a trench war in WW I with Infantry.
The Navy was not mush better at this time either.
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Seventh
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I agree with FB's original post where he said you should have to steal the pre-requisite techs before you have an option to steal the more advanced techs. This solution is simple and it's probably easy to implement; besides in the real world a Civ with muskets isn't capable of advanced spaceflight.
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