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JAMiAM
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Santa Clara, CA, USoA
May 1999 time: 21:14
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BTW Misotu, you are not notified of the disappearance of your units, when they are "cancelled".
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John Paul Jones
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quote: Originally posted by The Commodore
Bah! Who needs that? With the Spartans, Borgs, Pirates, or Belivers on a small map, you can win in 100 turns honestly. |
Ok , but I'm not talking 100 turns - it didn't even take 1 turn:
Build Base,Retire Colony Pod,End Turn=Instant Victory in 2100
Not that i'd ever stoop to this level in PBEM , but if it were done - even with "do or die" on - you'd receive the message on your first turn that your faction has been eliminated , but you'd get re-started, albeit minus one of your original two colony pods. (or +100 energy credits if you happen to be Morgan )
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JAMiAM
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Santa Clara, CA, USoA
May 1999 time: 21:14
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Misotu,
AFAIK, the first time that this was reported, was about two years ago, when the very same thing happened to me, in a pbem between cousLee, Aredhran, Goob, and myself. The CMN was MeisterFlo.
In one of my turns, I opened the turn to find that over half of my garrisons (at the time, basic scout patrols) had "disappeared". No attack messages...nothing at all to explain their absence. I sent an email out to all players, and both the previous year and the current years save files to Flo for verification.
IIRC, it turned out that Aredhran had removed the basic scout units from his DW, so that he would have trance scouts as the default unit built for new bases, as opposed to manually changing the production.
A further note...
You are not always notified when your units are destroyed, by enemy action. The damage to, or destruction of, your units caused by activation of the self-destruct sequence of enemy units adjacent to you, is not reported in pbem combat reports.
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Net Maverick
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Would this work only for vanilla scout patrols, colony pods, and formers? Or would eliminating any unit in the workshop effectively wipe out all units of that type? I'm assuming, and hoping, that it's the former, not the latter...
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MariOne
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Erewhon in Neverland
May 1999 time: 06:14
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Jam, I was curious to see your avatar....
I confirm that Mongoose protested about his basic transport disappearing in Odysseus game (against Pagan & me), in summer '99, and we got confirmation of the bug by Jam, Red & the others, can't even recall whether it was on ACOL or OWO...
Jam, I HOPE that you're not thinking that exploiting this bug in the Forum Wars would be "toughmanly".
Mis, your units are NOT destroyed by hostile military action in this case: they just disappear because of a bug in the game code. When you open your turn - it's just as they never existed.
NetMav, this bug only affects the game's default designs, that is the designs you find before slot.1, those with an '*'.
BTW, recalling my tests made 2 years ago, it's useless to retire a default design, you CANNOT take it out of the DW anyway. Just making it "Obsolete" will do, and won't trigger the bug.
Of course in pbems information is the better support for trust .
So, good to have this thread around. Only the unaware could be hit by this without noticing.
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magnwa
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Oh.. this is NASTY.. it works in Linux too :P
*sighs* Another thing to watch out for in MP games. :P
Magnwa
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All times are GMT. The time now is 05:14. Apolyton Time is 00:14. |
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