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Inverse Icarus
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flying too low to the ground
May 2001 time: 00:14
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In all, or at least most, games of civ, naval warfare has always been a major aspect. I have two ideas to improve it slightly.
1. Canals
Like roads, built by settlers. of course, there would have to be a limiting factor, like say 7 connected max, so that you couldnt just line your continent with them and have battleships patrolling. Or you could make it so you cannot attack while in a canal, but CAN be attacked, that would be cool. I believe that being able to connect two bodies of water via canal would greatly increase naval tensions in civ, as well as solve that occasion where you build a navy in what turns out to be a big lake
2. Naval Bases
Not like the ones in civ 2, which work like airports or barracks, but like the AIRFIELDS in civ 2. building them on a land square allows naval units to dock there and get repaired faster than if they weren't on one. Again, that whole not attacking but being able to be attacked would apply, and there couldnt be two of them connected in any way (even via canal).
i think these two ideas would be awesome additions to any civ game, but i also know its a massive addition to the heaping pile of code yet to be constructed.

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Andreiguy
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Naval bases is a good idea , but...quote: 1. Canals
Like roads, built by settlers. of course, there would have to be a limiting factor, like say 7 connected max, so that you couldnt just line your continent with them and have battleships patrolling. Or you could make it so you cannot attack while in a canal, but CAN be attacked, that would be cool. | ...how can you not attack but get attacked? Would the not attack rule apply only to you? Or do you mean from land? And I think canals should be much shorter, 3, or even 2, tiles max. And they should be VERY expensive and take long to build. (Thousands died building the Suez, many more building the Panama Canal).
Anyway, great ideas, keep thinking of more! 
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Tabun
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Hampton, VA, USA
Oct 2000 time: 00:14
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Ah, We're marchin' to the same drum! 
Your canals request is a lot like my inquiry about navigable rivers from an earlier thread. After contemplation, I like the canals idea quite a bit more than navigable rivers (but in a perfect world, would both be instituted?). But at the same time, I like some of the others' qualifiers. I think canals should be EXPENSIVE in manpower for sure. I think the maximum length of the canals should be determined as the game is being balanced. However, canals should only be build-able in the 'flat' terrains such as plains, grassland, forest et al.
And dude! The naval bases concept rocks!
In both cases, I'd put my vote in for having naval (offensive) firepower be considerably reduced.
But back to canals; I can't agree that a battleship in a canal would be powerless, and if Civ3 adopts a bombard-as-opposed-to-engage option, I'd say naval units cabable of such should be able to bombard anything within their normal range.
Now running into an opposing naval unit in that canal... now THAT would be ugly. and I'm not even gonna touch what kind of modifiers should be used in such a confrontation! But I'm sure someone else will! 
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Lord_Davinator
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Kathmandu
Nov 2000 time: 10:44
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Hmmm... we all know we're going to have canals in Civ3 but what I'd like to know is will all the civs be able to create them or only one?? I presume that all will be able to create them as I seem to recal them being a minor wonder.
One other thing will one civ be reduced to making only one canal or can one make more than one?
Ture I agree with the idea of restricting the canals to 2-3 squares. We don't want canals joining the atlantic and pacific through asia and europe now....
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Adm.Naismith
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Milano - Italy
Oct 1999 time: 06:14
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quote: Originally posted by UberKruX
2. Naval Bases
Not like the ones in civ 2, which work like airports or barracks, but like the AIRFIELDS in civ 2. building them on a land square allows naval units to dock there and get repaired faster than if they weren't on one. Again, that whole not attacking but being able to be attacked would apply, and there couldnt be two of them connected in any way (even via canal).
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I suggested a very similar concept months ago (may be more, geez I'm around here since almost 2 years now ).
To avoid too much use of the naval bases, I suggested you can build one (by workers/engineers, as airfields) only inside City radius, just to reproduce Ports direct linked to city (e.g. ancient Rome, London).
Your model is more similar to modern Navy Bases, almost town itself, able to supply and do maintenance to ships.
May be it's a right use to connect oversea Civ III Colonies to home continent; Firaxis mentioned you can connect them by ports or airports, but in Civ II you need a city to build them, so you need at least a city oversea, or colonies are useless... 
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