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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > AC-General/Help/Strategy-Archive > Different Armor Types?
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Hoplite is offline Hoplite
Settler
Maryland
Aug 2000
time: 00:14
Question  Old Post 24-05-2001 05:41
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#1 Report this post to a moderator
Different Armor Types? Tired of ads?

In the back of the manual and in the alpha.txt file there is a list of different armor types and what they defend against for instance synthmetal armor defends against projectile weapons but energy weapons would get a bonus against it. The two types listed are energy and projectile and certain armors only defend against one or the other or both. Is this rule actually used in the game? The in game help system makes no mention of it and the combat modfiers display doens't show anything. If this rule is used in the game what is the actaul bonus? I tried to set up a test scenario with a bunch of units lined up against each other with different weapons and armor. But the results didn't tell me much other than there is a huge random factor in combat. I suppose I could set it up with more units if I feel like it but not right now.

Ned is offline Ned
Prince
of Aptos, CA
Oct 1999
time: 21:14
  Old Post 24-05-2001 06:17
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Support Apolyton, buy GURPS/ Alpha Centauri

Very Interesting question. I think the answer is that it makes no difference. I have seen combat modifiers for pulse and resonance armor, but for no other type of armor that I can recall.

BTW, does pulse armor increase defense against ships?

Ned

WhiteElephants is offline WhiteElephants
King
Toledo Ohio
Mar 2000
time: 00:14
  Old Post 24-05-2001 07:09
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Inflate your Upload Space

I've heard it was a feature that Firaxis's intended to implement, but after the manual was printed they changed their minds.

Earwicker is offline Earwicker
Prince
Washington, DC, USA
Mar 1999
time: 00:14
  Old Post 25-05-2001 21:13
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Remove this text

quote:
Originally posted by WhiteElephants
I've heard it was a feature that Firaxis's intended to implement, but after the manual was printed they changed their minds.


If that's the case, I'm glad they decided to leave it out. Although it would be an interesting element of realism in combat, it would make assigning base defenders toooooo complicated.

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