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SandMonkey
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I just want to get some insight in to how some of you guys win EVERY SINGLE GAME. I would like to apply some aspects of your strategies to maybe help perfect mine..
Well, here's my personal strategy:
I like to call it an ICS: ASTC (Adam Smith's Trading Company) & MC (Mike's Chapel) variant. It's pretty standard ICS to start... expand like crazy, every other square, no improvements (except in my SSC), and usually only wonders in my SSC. I try to get Colossus, Sun Tzu's, Cop. Obs., and then ASTC and MC, to start (any of the others are if i can get them, like Great Wall, i love it, but it's not always there to get). Once i build AS and MC, i build temples, marketplaces, and librearies in all my cities (because hey, it's free!), and allow them to grow as large as they want, since the temple and MC will normally keep them happy enough. With this strat, i can normally conquer the AI pretty easily, and if i don't conquer them completely, an AC victory is almost assured with the mass amount of gold i have and so many cities, i can build a great space ship in one turn.
So how does everyone else do it?
P.S. I am playing this on Emperor, so the happiness numbers might work out differently.
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SandMonkey
"Shut up brain or I'll stab you with a qtip"
-Homer Simpson
"Ecky ecky ecky!"
"It's just a flesh wound!"
- Monty Python and the Holy Grail
Check out my 1602 A.D. site
[This message has been edited by SandMonkey (edited May 15, 2000).]
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Oldman
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Livingstone, Lord Protector of London
Apr 2000 time: 05:12
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Scouse: just a couple of questions? what exactly does ICS mean? i keep on seeing it but can't figure it out?!?! and what exactly is a perfectionist game? i kind of like to think i play perfectly every time ha ha, yeah i know i'm full of ****! but what is it anyway?
Generally, i would be very machiavellian in my style of play! if your allied to the romans, but the mongols are obviously going to wipe them out and go after all their friends, ditch the romans and side with the winners!! I always go straight for monarchy then communism, spread like wild fire, completely occupy the land mass your on and if you still haven't got 25 ish cities, find more land!! then build, improve etc!
Wonders, i always go for the science ones, though never really made use of a SSC. Also pyramids, adam smiths, mich's cathedral and statue of lib (to get commie early).
recently from playing occ, democracy is fantastic!!!!!!! you get sooooo much science, fantastic!!! but it's no good if your at war, even a limited one makes you suffer, so you have to be "nice" to people - urgh!!! 
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Adam Smith
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Maryland, USA
Jan 1970 time: 00:12
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Scouse:
Trade is the key to winning as a perfectionist, as Ming, RAH, and others have suggested. Try this to get the hang of winning as a perfectionist:
1. Play on a large or medium board with land mass = small (more water than land) and continents = normal (as opposed to archepelligo or large continents). This will usually get you easily defensible borders on a continent that will comortably support 8-10 cities.
2. Eight cities (the amount you can get under monarchy without disorder) or 12 (the amount you can get under republic) should be enough. Cities should be close enough that your entire territory is within somebody's city radius. (This allow you to request that unwanted intruders withdraw.) Any choke points or any stray squares (particularly coastal grasslands, or plains, where AI cities can be founded) should be covered by a unit in a fortress. (No unhappiness this way.)
3. Set up your best trade city as a Super Science City (SSC) with all the requisite improvements and wonders.
4. Use other cities solely for production support. (ie build nothing but caravans) These cites have only a temple and maybe walls, plus a factory later. No real need for them to grow beyond size eight.
5. Build a good road/rail network connecting all your cities by the shortest path.
6. One or maybe two good defensive units in each city. They dont need to be veteran, and Leo can keep them up to date.
7. Build one or two strike forces for defense. This consists of a top of the line attacking unit (veteran if possible) plus a diplomat. Centrally located and with good roads, the goal is to have every city within range of one of these units, and still have at least part of a movement point left. If an attack comes, attack or bribe the first wave, and let your defenders withstand the rest.
8. Build caravans, rehome to your Super Science City (larger bonus), and go trading. Stick to high valued commodities if you can. Set up your transport system to support this trade. It is more important to land a steady stream of caravans than that each caravan be hugely profitable.
9. Late in the game keep a battleship or two around to deal with any unwanted intruders (loaded transports).
10. Use production capacity (factories + Hoover), the wonder trick, and accumulated cash to build and launch a space ship before anybody else gets the chance.
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"I fear that I shall die a Prince."
-Edward VII, Prince of Wales
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Ming
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Oldman... I couldn't find it, but I didn't look very hard 
The argument was your typical "rules" interpretation vs "we can, so we do"
It was a wonderful argument. YES, we can do it so we do... But no, it's against the spirit of the game, since they didn't allow it under the command menu means that the city menu way of doing it is just a bug... You are all crazy, you are all cheaters... repeat as often as needed and you get the general drift of it.
But, they solved the intent problem when they adjusted it for MP. Once that happened, the argument kind of became silly, because there was no longer anything to argue.
It's cheating... plain and simple!
and added later... Damn you rah... I had to answer a phone call, and then I saw your post 
[This message has been edited by Ming (edited May 16, 2000).]
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