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Andromeda
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Ireland
May 1999 time: 05:14
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In my current Deity game I have Supreme power and Spotless reputation.
I have eliminated all civs, in self-defense of course !, except for the Indians, with whom I have had a peace treaty since the beginning of the game, and an Enthusiastic relationship.
A few hundred years ago I decided to see if I could annex the Indians peacefully by subverting all their cities. The first three went well, and at a reasonable cost because they were small and outlying.
Then a war with another civ intervened. Now that that is over, I am returning to my subversion effort again the Indians. But, I am finding that the subversion option seems to be no longer available against these cities, even though I have adequate cash, and veteran spies. Only the simple revolt option appears, with the reminder that it will cause an incident.
Can anybody explain this, please ?
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Bird
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South Orange, New Jersey
Jan 1970 time: 00:14
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They're not in democracy, or he wouldn't have the option to revolt at all. I don't know the answer though.
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Edward
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Andromeda,
Just grasping at straws here, but what's your official relationship with the Indians?
I sometimes have AIs mysteriously forget a peace treaty with me. When I next contact them, I have to reestablish it. On my machine, official relations can change without the player knowing it, sometimes entering bizarre, AI-biased conditions. You may have fallen into the "Yah, we have a peace treaty but I'd like to sneak attack you, so for the rest of this turn I won't give you the option to expel my units and yet I also won't let you attack them without creating an incident" mode. The Indian lawyers may have drawn up an equally illogical agreement behind your back.
If you have an alliance or peace treaty, then revolting would cause an incident - however then the subvert option should still be available. If you have no official relation (or worse yet are at war) then revolt should be the only option - however then it shouldn't warn you about creating an incident because there'd be none. The only non-rule-breaking thing I can think of is that you have a cease fire. You would get an incident from a revolt because you would be breaking your cease fire. Yet you might not get the subvert option since you don't have a peace treaty or an alliance.
Just guesses.
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EOL
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Oxford
Dec 2000 time: 05:14
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quote: Originally posted by Bird
They're not in democracy, or he wouldn't have the option to revolt at all. I don't know the answer though. |
I think that you still get the option in the menu when the civ in question is a democracy but if you select it you are then told that the cities of a democracy are immune to bribery.
EOL
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Andromeda
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Ireland
May 1999 time: 05:14
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Finbar is absolutely right, in his querying of my treasury. I had adequate cash for a revolt in any of the Indian cities, but in my haste, it didn't quite register that it fell marginally short of DOUBLE the amount.
So, this clearly explains how I easily subverted the first 3 outlying cities, but ran into difficulty with the cities closer to the capital.
In fact, I see now that trying to bloodlessly annex a state this way is not a realistic proposition. Apart from requiring a vast amount of cash, there would be the problem of dealing with the capital city, which normally cannot be subverted or 'revolted'.
However, subversion still remains a useful option for capturing strategic cities/territory without gearing up for war.
Anyway, to get back to my original imperative, which was to quickly and painlessly eliminate the Indians and end the game, with a Spotless reputation ! It's almost as if the AI knows this is my intention, and is determined to thwart me ! They stubbornly insist on being Enthusiastic, won't listen to my emissary (who is trying to insult them), and are turning the blind eye to my cavalry, hoofing all over their pastures !
What can I do ? At this stage I've no interest in a military/spy assault, which would be over anyway in 1-2 turns.
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Andromeda
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Ireland
May 1999 time: 05:14
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Finbar is absolutely right, in his querying of my treasury. I had adequate cash for a revolt in any of the Indian cities, but in my haste, it didn't quite register that it fell marginally short of DOUBLE the amount.
So, this clearly explains how I easily subverted the first 3 outlying cities, but ran into difficulty with the cities closer to the capital.
In fact, I see now that trying to bloodlessly annex a state this way is not a realistic proposition. Apart from requiring a vast amount of cash, there would be the problem of dealing with the capital city, which normally cannot be subverted or 'revolted'.
However, subversion still remains a useful option for capturing strategic cities/territory without gearing up for war.
Anyway, to get back to my original imperative, which was to quickly and painlessly eliminate the Indians and end the game, with a Spotless reputation ! It's almost as if the AI knows this is my intention, and is determined to thwart me ! They stubbornly insist on being Enthusiastic, won't listen to my emissary (who is trying to insult them), and are turning the blind eye to my cavalry, hoofing all over their pastures !
What can I do ? At this stage I've no interest in a military/spy assault, which would be over anyway in 1-2 turns.
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East Street Trader
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London, United Kingdom
Jun 2000 time: 05:14
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quote: Originally posted by Andromeda
Anyway, to get back to my original imperative, which was to quickly and painlessly eliminate the Indians and end the game, with a Spotless reputation ! It's almost as if the AI knows this is my intention, and is determined to thwart me ! They stubbornly insist on being Enthusiastic, won't listen to my emissary (who is trying to insult them), and are turning the blind eye to my cavalry, hoofing all over their pastures !
What can I do ? At this stage I've no interest in a military/spy assault, which would be over anyway in 1-2 turns. |
Just keep trying to annoy. Sit your trespassers down on their best shield producing squares. Use your units to block the path of theirs. On the occasions they will talk to you demand that they withdraw their troops (even though they don't have any in your territory) and, while they are only Enthusiastic or worse, ask to exchange maps - at that level they refuse and each refusal puts a (small) dint in the cordiality of relations.
I also suspect it helps them to be jealous (and eventually to attack) if you have a large treasury when you talk to them.
Another technique which I think works is to place a weak unit or two in exposed positions i.e. next to stronger Indian units (not, however, nil defence units). I believe this has the effect of tempting a sneak attack.
For another day, the Indians are one of the civilized civs and hate you less. With this spotless rep hang up of yours, it might be better not to leave this sort of civ to last. It takes much less to rile, say, the Mongols.
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Edward
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Andromeda,
As EOL suggested, found a city really close to theirs. You can use spys to get past Indian ZOC.
Once you found the city leave it empty. Very tempting...
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