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Oldman
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Livingstone, Lord Protector of London
Apr 2000 time: 05:12
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Did he like say crutch? huh, huh
yeah, huh, huh, he said crutch!! ha ha!!
say it again, huh huh!!
Crutch, crutch yeah crutch, ha ha
Huh, huh!
huh...
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JERandall
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New Hampshire, USA
Apr 2000 time: 05:12
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One interesting point which someone made towards the end of the other tread (sorry, I'm too lazy to look up who it was) is that WLTXD is not just for *weaker* players -- it is available to everyone. And, rather than being a mark of a weak player, proper use of WLTXD is often the mark of a strong player.
Someone then said (paraphrased), "You have to use WLTXD (in multiplayer) to keep up with ICS or other fast-growth strategies." So it seems that the real issue is, how can a non-growth strategy compete with a growth strategy?
Certainly, on a small enough map, if you (a militarist) catch a growth and tech-oriented opponent early, you can crush him. But on medium and large maps, you simply can't find your opponents fast enough to make quick conquest successful. This is not to say that you shouldn't or can't harrass your opponents throughout the game, striking when the opportunity presents itself; just that, at some level, seemingly *every* successful MP strategy involves the growth/tech route.
Is this correct? Or am I horribly, mind-bogglingly, ignoramously wrong?
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JERandall
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War4ever
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I live amongst the Red Sox Nation
Jan 1970 time: 21:12
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it was i who paraphrased the need for fast growth strats , although i am the only one who vocalized this, it is well thought of by many others 
in reality, both ics and fast growth strats have one major weakness.... catch the person early and they are in trouble. Sounds easy right, not really. Players make adjustments once they have made contact of some sort... the elite players here turn fast growth or ics into dangerous weapons which seem unfair, but in reality are pure genius when pulled off corectly. I wont debate the issue as it was beaten to death last thread, but if your going to use either of these strats, go 110% or you will be beaten.
One cannot affoard to rely on just one strat though, the real key to civ is to know what the scenario is ahead of time and be flexible enough to alter your strategy as time allows.
Besides once labelled a certain type of player, people learn how to beat you at your own game. This game is forever changing and fast growth or ics are not the only ways to win, but they certainly have proven their effectiveness in many games.
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