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SerapisIV
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Hartford, CT, USA
Feb 2001 time: 00:14
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quote: Originally posted by UberKruX
*how many squares is the city radius now? |
Same as all previous civ games, see the Firaxis Civ3 site, most recent "Ask The Team" section for a screenshot.
quote: *how many resources can a city contain |
It seems to be random, though unevenly seeded resources, meaning that its random, but focused in different regions. Who knows you might get lucky and have a city with 4 resources, we'll probably only find this out when the game comes out.
quote: *i BELIEVE that colonies have to be connected to your capital, how would overseas colonies work |
Unknown, though from Firaxis Dan's recent post in the "colonies" thread, it sounds as if overseas colonies must still be connected by road to a city, but that cities can be connected by harbors. Though, this is still debatable till we get more concrete info.
quote: sorry if i asked stupid questions |
don't be, everyone does. Take a look at the Firaxis Civ3 website and the Apolyton CivIII (not forums) webpage, they'll give you the info or links to previews from which all the info that Apolytoners have about the game come from.
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quote: Unknown, though from Firaxis Dan's recent post in the "colonies" thread, it sounds as if overseas colonies must still be connected by road to a city, but that cities can be connected by harbors. Though, this is still debatable till we get more concrete info. |
The way I read this is yes if we have a colony connected to a harbors and another harbors elsewhere and connected to our Capital City and a ship to go back and forth we will get the resource. Also I belive they also said after we can build airport the same applies.
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tniem
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Hope College
Apr 2000 time: 00:14
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Everything I have read on resource distribution is that it will be uneven and random forcing the player to expand or defend his territory. It certainly will make MP interesting especially if they allow handicaps so that a better player with have a lower probablility of getting a lot of the resources.
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