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Mao
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Apolyton
Jun 1999 time: 00:12
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Mind telling us how the AI screwed you? What was it? Submarine come out of no where and destroy your invasion force? Nukes come flying from no where? Space ship suddenly gets complete?
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Gatekeeper
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United States of America
Feb 2000 time: 23:12
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Mao:
**insane laughter** The AI has done all of those things to me in the past — but not this time. This time, I paid the price for being a perfectionist and attempting to *help* a the Sioux Empire.
Basically, the Sioux had located "B" city only two squares away from "A" city. The radi were horribly interlocking — right up to each city's city limits. Since "B" city was only size 2, I destroyed the Sioux unit there (via "cheat" menu), put in a barbarian unit, then used one of my units to destroy the "barbarian" city. At that point, I went back and created a veteran engineer for the Sioux and located it it PROPERLY so the new city would be more realistic, in terms of gameplay.
Somehow, the Sioux took that as an attack on them. After calling my empire a minor province of their empire, they let loose. Not so much damage, but I was so PO'd at that point I lost it. Killed every civilization via "cheat" and ended up with a pyrhhic "Nazca the Just" rating.
Whatever. Talk about irony.
Anyway, I've done this many times before and this was the *first* time the AI had ever taken it as an attack by my empire on it. It just threw me into a tizzy — as indicated in my original post .
Probably just dumb of me to even aid the AI, but I'm looking for REALISM in my scenario/games.
CYBERAmazon
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Resistance is futile. Lower your shields and disable your weapons. You will be assimilated into the Borg Collective.
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cavebear
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of the Pleistocene
Oct 1999 time: 00:12
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Cyber - I can certainly empathize with your frustration. The AI needs fewer shields to build units and Wonders, it always knows where everything is, it can always get whatever it wants (treaties, techs) from othe AI civs, etc.
It was only just recently that I discovered that it will even create units out of thin air! One went to war with my, attacking an outlying city. It took most of my accumulated and delivered defensive units to save it from Tanks, and an arriving Fighter squadron discovered a column of the damn things coming at me. On investigating further, I found an ENDLESS column of them.
After a while, in frustration, I opened a saved file in cheat mode. The AI was building Tanks in 3 cities, each one taking 4 turns. So, that was less than 1 Tank per turn. Yet I was destroying 2 or 3 each turn and the column never got smaller!
What's the point of playing a game like that?
I think playing the AI has made me worse in playing against humans!
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What about the horesmen that can bribe your units?
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Chainsaw
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Ratingen, Germany
Apr 2000 time: 05:12
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MY opinion about the cheating AI:
If the AI wouldnt cheat, what would be the point? One would ALWAYS win in SP, no chance of even a trace of resistance. In my opinion, the AI should be more clever, instead of a cheater. For example more consequent in a war, bulding MANY units, attacking in larger numbers at once, dont offer peace after losing a city or after conquering just some of your cities...this list could go on for a long time.
The AI has to cheat, because it doesnt act just slightly intelligent.
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shmily_dana
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Tucson,AZ USA
Aug 1999 time: 05:12
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I had a game where the AI discovered armor and suddenly attack with 5 tanks and only had 3 cities on the island. The AI did not have the cash to rush build these tanks. Inspection in cheat mode of the AI cities revealed partially built units in all cities.
My rule is if I catch the AI cheating (it has to be real obvious) I get to delete AI units in the cheat menu. I consider this the same as when I played checkers with my cousin and he would try to sneak pieces on the board if he was losing.
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geofelt
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Neptune Beach,Florida,USA
Jan 1970 time: 00:12
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To make the game a challenge at higher levels, the programmers increase the level of cheating. It would be most difficult to do it with fairness. As to production, units, improvements, and wonders are not built city, by city as the human players do, instead, the AI gets the whole shield and gold production to allocate as it sees fit. This is simpler programming, and it also helps tocreate a challenge to the good human player.
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Gatekeeper
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United States of America
Feb 2000 time: 23:12
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quote:

Originally posted by geofelt on 05-15-2000 01:36 PM
To make the game a challenge at higher levels, the programmers increase the level of cheating. It would be most difficult to do it with fairness. As to production, units, improvements, and wonders are not built city, by city as the human players do, instead, the AI gets the whole shield and gold production to allocate as it sees fit. This is simpler programming, and it also helps tocreate a challenge to the good human player.
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Geofelt:
That goes quite a distance toward explaining why the AI can build 600-shield wonders in two or three turns without spending money or using caravans/freights/disbanding units to get what it needs.
If an AI civ has collective shield output of 1000, and it can allocate at will, that certainly does make for a challenge, as does the reduced shield box at higher stages.
CYBERAmazon
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Everyone:
Thanks for the contributions to this thread. As for myself, I never used the "cheat" menu until seeing — and being unable to explain — AI behavior that just didn't jive, so to speak. The only time I use it now is when my city has three or four veteran spies housed in it and the AI STILL gets your most advanced technology. Sorry, but mobile warfare simply doesn't fit in an Iron Age society.
Never have played multi-player, either. My dial-up Web connection probably isn't steady enough (read: 100 percent of the time) to allow for safe multi-playing. Saving up for a ADSL or cable connection .
CYBERAmazon
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Resistance is futile. Lower your shields and disable your weapons. You will be assimilated into the Borg Collective.
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Thue
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Copenhagen, Denmark
Jan 1970 time: 06:12
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quote:

<font size=1>Originally posted by Chainsaw on 05-14-2000 01:50 PM</font>
MY opinion about the cheating AI:
If the AI wouldnt cheat, what would be the point? One would ALWAYS win in SP, no chance of even a trace of resistance. In my opinion, the AI should be more clever, instead of a cheater. For example more consequent in a war, bulding MANY units, attacking in larger numbers at once, dont offer peace after losing a city or after conquering just some of your cities...this list could go on for a long time.
The AI has to cheat, because it doesnt act just slightly intelligent.
 | He. Try a game of freeciv and get squahed by an (almost) non-cheating AI on the easy level where it has already been purposely limited :P
[This message has been edited by Thue (edited May 18, 2000).]
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