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Daniel Senz
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aachen, germany, europa
May 2001 time: 05:14
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Well,
Unity Pods can contain alien arftefacts every if they are on water. Unless I got well-producing harbours freighter are quite expensive for gettlin lost most times due to "isle of the depth". But saving an artefact can save *lots* of research time later in the game. So is it worth to "harvest" them by chance with freighters or better so get energy&materials&techs with cheap scoutships?
the second question I got is the use of the artefacts. Sure, later in the game techs are very valuable (due to tech stagnation). But a early-game-tech wich will allow to build a SP may be at highter value; techs can be stolen/researched but SPs are "fix" values and "can never reached again".
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Daniel Senz
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aachen, germany, europa
May 2001 time: 05:14
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when thinking about "green" i ment something like "in order to get them". i al looking for a early & inexpensive way to harvest the pods; if i got harbours with 20+ minerals a turn i cand build special transports too but that was not my position...
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Daniel Senz
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aachen, germany, europa
May 2001 time: 05:14
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maybe i have to try with a cheap escort vessel to do recon on the one hand (for new pod-positions) and protecting for iod's on the other hand
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Daniel Senz
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aachen, germany, europa
May 2001 time: 05:14
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do you know if the (pirates or assingable) ability to capture ships counts for IODs (and see-serpents) as well?
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Daniel Senz
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aachen, germany, europa
May 2001 time: 05:14
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maybe i am to long-term-orienated; you are right, the other goodies to get are quite valuable. i am at the stand that artefacts can save tons of energy in mid-game and maybe allow you to get those SPs like the "clouds"...
i am not sure how the percentage of the random events charges when using transports - but the last dozends of games tend me to think that artefacts on sea are times more the case than other things.
due to the "expensivness" of the units i think i have to explain that at the time of starting huge exploring my empire usually not even reached the "critical mass" (about turn 30 or 40); but using transports on far-way-journeys may allow me to take a lonely island (which sometimes reveals at a huge empty continent)
same reason is on cruiser chassis; i just reached flexibility but i am yet far away from doc:init (tech stag or 1/10 of normal tech development)
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