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geofelt
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Neptune Beach,Florida,USA
Jan 1970 time: 00:12
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I like to play against the AI vs humans because it is fast. One measure of success is the max score, but to do this well is extremely tedious. To fix this, I propose a game with some restrictions that might be fun and different to play:
1) Minimum sized map(25x40) to limit the amount of work to do.
2) No food caravans for the purpose of building population; use for wonders is ok.
3) No terraforming. Conversion of swamps and jungles by mining or irrigation is ok.
4) No airbases may be built. The terrain will have lots of hills and mountains which would benefit, but let's save the effort.
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If anyone is interested in trying a comparison game, I'll start one, and send them the b-4000.sav file. A better way would be a scenario to allow different levels, but I don't know how to do that.
I can do an OCC game in an evening, and I expect a mini-max game to only take two.
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geofelt
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Neptune Beach,Florida,USA
Jan 1970 time: 00:12
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I see some art in finding a marginal,but workable location for a city. In a 25x40 map, there will not be enough space for very many cities. In addition, there will be lots of mountains, a challenge in itself.
If it is true, that an ICS approach with many small cities is more effective, then perhaps there is some rule that would avoid such tedium. Would a cap of 30% luxuries at the end(or some other number) change the ICS advantage if there is one?
If anyone is interested, I would like to start a game with agreed rules, and send the b4000.sav file and see how it goes.
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