Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > Civ2-Strategy-Archive > AI production doesn't follow the same rules
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!

bottom of page
  
Author
Thread    < Last Thread     Next Thread > Post New Thread     Post A Reply
Captain Blood is offline Captain Blood
Settler

Jan 2001
time: 05:14
  Old Post 26-05-2001 01:57
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
AI production doesn't follow the same rules Help yourself to an AD-FREE life

I noticed that my AI's would finish their wonder production in impossibly short perods of time. I activated the cheat mode so that I could check it. The number of shields produced was correct but the wonder would be finished when the production was only half complete. The AI didn't purchase them, I checked that out. It isn't sour grapes as I still win. I just don't get it. Either I'm reading it wrong or something is goofed. Hasbro is no help, of course. Hope you can help me. Tks.

Jaguar is offline Jaguar
King
Montgomery County, MD
Apr 2000
time: 00:14
  Old Post 26-05-2001 02:07
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Put an end to popups!

I'm not sure about the AI completing wonders when they are only half done, but their production boxes are often smaller.

Scouse Gits is offline Scouse Gits

Emperor
Liverpool, United Kingdom
Nov 1999
time: 05:14
  Old Post 26-05-2001 02:53 Visit Scouse Gits<br><a href=/members><img src=/forums/images/lifer-icon.gif border=0></a><BR>'s homepage!
Edit/Delete Message Reply w/Quote
#3 Report this post to a moderator
The AI cheats! Shock Horror! Browse Apolyton AD-FREE

It depends exactly how you use the cheat menu ...
If you 'Set Human Player' to the relevent AI and look in their cities - you will have only about half the number of shields that you need. However, if you conjure up a spy and peep - you will see that the AI's box is nearly full (but half the size of yours)

____________________
The SGs CUIing on red

Captain Blood is offline Captain Blood
Settler

Jan 2001
time: 05:14
  Old Post 26-05-2001 04:41
Edit/Delete Message Reply w/Quote
#4 Report this post to a moderator
Enter the AD-FREE zone

No that's not what I'm saying. The production rate was 30 shields over 5 turns, making for a total of 150 shields. But, 300 shields were needed. Where did the extra 150 shields come from? I don't care about the size of the box.

DrFell is offline DrFell
King

Sep 2000
time: 05:14
Wink  Old Post 26-05-2001 07:27
Edit/Delete Message Reply w/Quote
#5 Report this post to a moderator
Support Apolyton, buy Civilization 2

Sometimes the AI cheats and gets extra shields in cities i think. This is certainly the case with money (even noticed how rich the AI gets early on...), and SS parts (size 2 cities building SS modules in a turn???). AI does get stuff cheaper as well as mentioned above. So it may be a combination or either AI cheating shields to finish the wonder or a smaller box.

Rufus T. Firefly is offline Rufus T. Firefly
Prince
is one way of saying it, though I prefer "mensch"
Sep 2000
time: 07:14
  Old Post 26-05-2001 16:13
Edit/Delete Message Reply w/Quote
#6 Report this post to a moderator
Support Apolyton buy from Amazon

On a different thread, East Street Trader expressed the idea that the AI always has Leo's workshop, and I provided some anecdotal evidence in agreement. But I wonder if one way to understand AI cheats is to understand that the AI always has most wonders, right from the beginning of the game and without expiration. This would include not only Leo's but also all the happiness wonders (in a recent game I played a large AI democracy was being kept happy at Deity with JSB; when I took JSB's city, not one other city went into revolt!); the SoL (the AI doesn't need odeo years), the Hoover Dam (the AI never has pollution), the Lighthouse (AI trereme's don't sink), Apollo (AI knows the whole map), and King Richard in every city (double production). Whaddaya think?

samson is offline samson
Prince

Apr 2001
time: 05:14
  Old Post 26-05-2001 17:22
Edit/Delete Message Reply w/Quote
#7 Report this post to a moderator
Full PM-box? Change here!

quote:
No that's not what I'm saying. The production rate was 30 shields over 5 turns, making for a total of 150 shields. But, 300 shields were needed. Where did the extra 150 shields come from? I don't care about the size of the box.


The smaller size of their box is why the AI only pays 150 shields. You need 300 shields, they don't.

The AI's production advantage at higher levels does not come from generating more shields from terrain or improvements. It comes from paying less for what they build. The size of the box determines how much they pay.

reds4ever is offline reds4ever
Prince
of the Spion Kop
Mar 2001
time: 05:14
  Old Post 26-05-2001 21:23
Edit/Delete Message Reply w/Quote
#8 Report this post to a moderator
Remove this text

it only costs the AI a percentage of the shield cost to build anything, the percentage is based on the difficulty level youre playing on, ity's just one of many cheats the programmers have put in to give the AI a chance to compete with good players on higher difficulty levels, the ones that East has noticed are similar
another is that a AI Democracy with never be brought down no matter how many, or how long, cities are in revolt.
the is a big list of these cheats on Aployton somewhere, its might be worth you going to the GL. as the exact figures for this cheat ARE known

Uncle Sparky is offline Uncle Sparky
King
Winnipeg
Jan 1970
time: 23:14
Post  Old Post 27-05-2001 03:54
Edit/Delete Message Reply w/Quote
#9 Report this post to a moderator
Support Apolyton, buy Civilization 2

I did this as a test. Late in a recent game, I was at the point where I could have taken a medium size (12 - 14 pt) city controled by the AI. Instead, I fortified a howitzer, a mech. infantry & a spy within striking distance & watched (spied) for several turns. Each turn, even though it didn't have nearly enough shields, the AI would create a new unit (either rifleman or cavelry), each turn, I would destroy the unit (although the AI cavelry did attack my units once, leaving the city unprotected) - it did not buy these units, nor were there any other AI cities that could have produced these units.

I guess the theory might be the AI cities would conscript & train units unless you occupy the city the same year you destroy its last unit. Of course, human players don't have the same advantage !

hbourj is offline hbourj
Settler
Colombes, France
May 2001
time: 05:14
  Old Post 28-05-2001 12:59 Visit hbourj's homepage!
Edit/Delete Message Reply w/Quote
#10 Report this post to a moderator
Support Apolyton, buy Call to Power 2

The size of the shields box for the AI, is depending on the level.

In Deity, the part of the human civilization box that the AI have to fill about build anything, is less than the half than the human players' box.

You can see this size looking into their cities with a spy.

This is the way to make the game more uneasy for you !

Mixam is offline Mixam
Warlord
Edmonton, Alberta, Canada
Apr 2001
time: 05:14
  Old Post 28-05-2001 13:24
Edit/Delete Message Reply w/Quote
#11 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations

Uncle Sparky , I have had a similar thing happen to me. I have often left an ai city alone when it was defenseless and checked its progress with a spy. I don't think the unit is conjoured out of thin air however. I believe that the ai can buy part of the sheilds for the unit instead of all of the sheilds. I believe this because I have sabatoged the probuction of the current unit many times and seen that next turn the ai has build maybe 40 sheilds towards the unit even though their production is say 15 or so. The reason u might think that the ai does not buy them is that I believe the ai buys units at a price way cheaper than we do maybe so little that u would not even notice it if you had an embassy.
Basically I think the ai gets an advantage in almost everything not just production and food. For instance I have had cities be bought by the ai when I had alot more money then them in my treasury and not to mention that the city was size 12. It may be that as the dificulty levels increase the amount of money anything costs the ai goes down just as sheild cost and food box size go down. But then this is just a rant of mine. By the way what part of Edmonton do you live in? I live by Harey Ainley

Dry is offline Dry
Prince
Brussels
Sep 2000
time: 06:14
Lightbulb  Old Post 28-05-2001 21:05
Edit/Delete Message Reply w/Quote
#12 Report this post to a moderator
Browse Apolyton AD-FREE

The way I see AI production is following:
The AI sum all shield production from all its cities. This give him some big 'national' pool of shields from where he can pick to build whatever unit/building he wants and produce it/them in the city he wants.
This explain why he seems to be able to build units every turn in any border/island city or even building in 0 shield production cities.
I remember having post this long time ago and someone asked me that it could be true, but with an exception: Wonders. The AI build Wonders the 'normal' - or the 'human' - way, I mean with the local shield production. The open question is: does the shield production of such a city still be added to the common pool? If yes, then this city prod is - some way - doubled.

About inherent AI wonders, I also think AI has some inherent wonders:
- Great wall (only the barb bonus: did you ever saw an AI unit lost to barbs?)
- Sun Zu (only the combat bonus: I have the feeling any AI unit winning a combat becomes vet)
- Eiffel tower (how many time did he sneak attack me, and what's his reput )
- Lighthouse (no coment...)
- SoL (...)

TCO is offline TCO
Emperor
Richmond, VA
Jan 1970
time: 00:14
  Old Post 28-05-2001 23:22
Edit/Delete Message Reply w/Quote
#13 Report this post to a moderator
Support Apolyton, buy GURPS/ Alpha Centauri

I've always had the impresssion that the AI accounts for shields differently than humans do, especially wrt wonders. For instance, if I have an AI competing for a wonder, than I build it and the AI abondens the wonder, it seems to be able to store the shields in a "secret bank account" and bring them out later.

poppawoppa is offline poppawoppa
Warlord
Chico, CA USA
Jan 1970
time: 21:14
Post  Old Post 29-05-2001 03:30
Edit/Delete Message Reply w/Quote
#14 Report this post to a moderator
Get a bigger avatar today!

I too have noticed the shield use by AI civs. They have some number of shields, and a few in the building box, but on the next turn, when I look in the city with my spy, they have added sometimes a multiple of their available shields. This can happen even when it is the only city they have. For example, they have a size 3 city generating 6 shields. There are 10 in the box and they are building a knight for 40 shields. The very next turn, they have 15 more shields in the box.
You have also seen where the AI begins building a WOW. A few turns later you check through your intelligence (having an embassy to do that) and you see they are building the King Richard's Crusade in 5 cities. WHY? You or I wouldn't do that unless there were 4 more WOW's we thought we could soon build. But shortly they build the WOW and you don't see any message saying the Celts have abandoned their WOW in any of the several other cities!!!
Just another variation of AI cheats, or built in handicaps to give those poor devils a small chance against the Deity players.
he he he

Blaupanzer is offline Blaupanzer
Prince
Fairfax, VA
Oct 2000
time: 00:14
Wink  Old Post 29-05-2001 19:43
Edit/Delete Message Reply w/Quote
#15 Report this post to a moderator
Support Apolyton, buy Call to Power 2

We use caravans to augment Wonder production. Is it possible the AI does too? If they pay 25 shields for a 50 shield wonder-building bonus, it's not surprising that some of us get beat to some wonders,

  < Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:14.
Apolyton Time is 00:14.
    top of page
Rate This Thread:
archivepost
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0352 seconds (90.18% PHP - 9.82% MySQL) with 31 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net