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Captain Blood
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I noticed that my AI's would finish their wonder production in impossibly short perods of time. I activated the cheat mode so that I could check it. The number of shields produced was correct but the wonder would be finished when the production was only half complete. The AI didn't purchase them, I checked that out. It isn't sour grapes as I still win. I just don't get it. Either I'm reading it wrong or something is goofed. Hasbro is no help, of course. Hope you can help me. Tks.
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Captain Blood
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No that's not what I'm saying. The production rate was 30 shields over 5 turns, making for a total of 150 shields. But, 300 shields were needed. Where did the extra 150 shields come from? I don't care about the size of the box.
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DrFell
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Sometimes the AI cheats and gets extra shields in cities i think. This is certainly the case with money (even noticed how rich the AI gets early on...), and SS parts (size 2 cities building SS modules in a turn???). AI does get stuff cheaper as well as mentioned above. So it may be a combination or either AI cheating shields to finish the wonder or a smaller box.
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samson
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quote: No that's not what I'm saying. The production rate was 30 shields over 5 turns, making for a total of 150 shields. But, 300 shields were needed. Where did the extra 150 shields come from? I don't care about the size of the box. |
The smaller size of their box is why the AI only pays 150 shields. You need 300 shields, they don't.
The AI's production advantage at higher levels does not come from generating more shields from terrain or improvements. It comes from paying less for what they build. The size of the box determines how much they pay.
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Uncle Sparky
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Winnipeg
Jan 1970 time: 23:14
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I did this as a test. Late in a recent game, I was at the point where I could have taken a medium size (12 - 14 pt) city controled by the AI. Instead, I fortified a howitzer, a mech. infantry & a spy within striking distance & watched (spied) for several turns. Each turn, even though it didn't have nearly enough shields, the AI would create a new unit (either rifleman or cavelry), each turn, I would destroy the unit (although the AI cavelry did attack my units once, leaving the city unprotected) - it did not buy these units, nor were there any other AI cities that could have produced these units.
I guess the theory might be the AI cities would conscript & train units unless you occupy the city the same year you destroy its last unit. Of course, human players don't have the same advantage !
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