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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > Civ3-General-Archive > Idea: Propaganda and Loyalty
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Pilfur is offline Pilfur
Chieftain

May 2001
time: 00:14
  Old Post 26-05-2001 11:17
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#1 Report this post to a moderator
Idea: Propaganda and Loyalty Suffering from ads?

If you are at peace or allied with another empire for an extended period of time, your people should come to like their people, and there should be a serious happiness penalty if you decide to break off and attack them. I'd like to see propaganda city improvements brought into the game to quell this and give you sway over the emotional reactions of your populace to the other empires. You should have to work at getting your people to love their old enemies and to hate their old friends.

The Rusty Gamer is offline The Rusty Gamer
Prince
Christchurch, New Zealand
Apr 1999
time: 17:14
Lightbulb  Old Post 26-05-2001 12:01 Visit The Rusty Gamer's homepage!
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#2 Report this post to a moderator
An idea I stole from Tropico... Support Apolyton, buy Alpha Centauri

How about building TVs which can be used for propaganda pruposes?

Kc7mxo is offline Kc7mxo
Prince
Kansas City, Kansas
Jan 1970
time: 21:14
  Old Post 26-05-2001 13:05
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#3 Report this post to a moderator
already implemented Support Apolyton, buy Civilization 2

consider the way firaxis has been talking about culture. certainly seems to imply some propaganda their. after all, a lot of what makes civ so fun is the implied stuff the imaginiation fills in.

Gammaray fan is offline Gammaray fan
Chieftain

Apr 2001
time: 05:14
Cool  Old Post 26-05-2001 13:24 Visit Gammaray fan's homepage!
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Get a bigger avatar today!

It should simply be a case of adding in a reputation list FOR EACH CIV (bilateral relations) as well as the existing gobal reputations. Other civs would worsen their reputation in your eyes if they declared war on you and extended peace would better their reputation in your eyes. You would suffer an increased unhapiness hit if you declared war on a civ with a good bilateral relationship with you. Conversely, if you declared war on a civ with a poor bilateral relationship with you, you might receive a hapiness boost! In fact, there should be a 'atrocious' category which a civ may fall into for only a few turns, and only if they have done VERY bad things to you. If a civ goes into atrocious, a window should come up saying 'the people clamour for war. They will not be appeased until they taste the Mongols blood etc.'
If you don't declare war, you would get a unhapiness hit!

Kc7mxo is offline Kc7mxo
Prince
Kansas City, Kansas
Jan 1970
time: 21:14
  Old Post 26-05-2001 13:26
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i LIKE that idea Lose 30 kilos (of popups)

Vengence! A day that will live in infamy forever!

I think it would be intertesting if at times your empire demanded you crush some fellas who'd done a whole bunch of nasty things to you. Sounds like a darn good idea to me.

Inverse Icarus is offline Inverse Icarus
Emperor
flying too low to the ground
May 2001
time: 00:14
  Old Post 27-05-2001 00:56 Visit Inverse Icarus's homepage!
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#6 Report this post to a moderator
Support Apolyton

hahahaha, sentient citizens.

it might be just me, but I'd have to agree with Hitler here:

"Luckily for leaders, that men do not think"

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