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I have been getting very angry with several AI Civs. They invade all of my city squares,
and my people starve. I regularly insist that they withdraw troops, but they just bring them back. They don't get mad and declare war on me because their units are warriors and horsemen and I am using dragoons. I want to declare war on them, but there is no way of doing it. Does anybody have similar problems?
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Long live the Communists!
-- SilverDragon
[This message has been edited by SilverDragon (edited April 01, 2000).]
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Another question: How come the AI can declare war on you whenever they want, and their reputation does not appear to get damaged. (other civs sign alliances, treaties, etc. with them.) The human players have to damage their reputations to declare war. 
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geofelt
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Neptune Beach,Florida,USA
Jan 1970 time: 00:12
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Demanding tribute will make the AI withdraw, just as they do when you ask them to leave. However, it is more threatening, and you are more likely to get war. On the other hand, you may actually get some tribute(gold or tech).
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ive had some times where the demand tribute isnt an option, is it because my ally is at war with them?
i had to plunge into anarchy twice to get rid that the trash but i got 'em!
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Just Kill them your reputation don't mean crap.
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Webmaster---Come to the Civworld Forums
"If you cannot beat them, don't join them, instead corrupt them, make them join you, then throw them off a cliff."
"Greatness is measured by how evil you are, the more evil, the greater you become."
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Neon Deon
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Wow! I have never seen the ai break my zone of control. are u sure u had complete zoc??
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Thanx. Destroyed the Americans with cruise missiles and armors. Damaged my reputation, now the other civs don't like me. I have the Eiffel Tower, and there are only two civs left, so I don't really care. 
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inca911
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St. Paul, MN
Jan 2000 time: 05:12
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You want to goad the AI into war? Here are a few methods.
1. The best way is to build a new city as close to one of his as you can get. Definitely within his city's radius. This tends to turn on some threat indicator and is usually enough to get a war, especially when coupled with 2.
2. Every single turn demand tribute, withdrawl of troops even when they're aren't any nearby, etc. The AI's attitude toward you will erode very quickly.
3. Send a relatively worthless unit far into his civ. Usually they will sneak attack it rather than let you have free reign in their territory.
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George Garrett
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Victoria. B.C. Canada
May 1999 time: 21:12
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Master Bob, I believe that a player's "reputation" counts toward the final score.
Besides which, if you break one pact, the other AIs, even allies, seem leery of you for a time, shoving units in your way every time you make a move
By the way, is mine a happy bug?...I find that I'm seldom affected by the "no movement to adjoining squares from(ditto) of an opponent" rule -when I meet an AI unit, I simply move 1 square away from it, then go on my way rejoicing, by means of the numeric keyboard, or the "go to" commands.
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Fiji
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Antwerp,Belgium
Dec 1999 time: 05:12
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what works best for me is putting a caravan where the enemy-to-be can get to it.
the AI often can't resist the easy kill.
a settler/engineer works just as well, but i find them to valuable to use as canonfodder
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