Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > AC-General/Help/Strategy-Archive > The AI
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!

bottom of page
  
Author
Thread    < Last Thread     Next Thread > Post New Thread     Post A Reply
Ned is offline Ned
Prince
of Aptos, CA
Oct 1999
time: 21:14
  Old Post 26-05-2001 22:36
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
The AI Lose 30 kilos (of popups)

Did you know that the AI never looses minerals?

It can switch productions without a reduction.

It has a 100% carryover to the next turn.

I have seen bases producing orbital improvements with 350 minerals due to the Space Elevator, accumulating 200+ minerals per turn, every turn. I have seen the F4 screen production report show AI bases with 1500/45 - that is it has 1500 minerals to produce a 45 mineral unit. The next turn, it has 1550/45 because the base was producing 95 minerals.

The above was observed on transcend. I presume this occurs on lower settings.

Ned

Earwicker is offline Earwicker
Prince
Washington, DC, USA
Mar 1999
time: 00:14
  Old Post 29-05-2001 22:00
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Get a bigger avatar today!

Yes, the dern cheater!

I've seen it a hundred times. Find the base that's prototyping a Fusion PB and getting close to completion. Knock it around with some jets or choppers to make the AI switch to something else. It does, builds an AAA unit, then goes right back to the PB prototype with just about as many minerals as before. Or it will keep using that reserve several turns in a row for a new rec commons or several new units.

It's enough to drive you nuts.

Solver is offline Solver
Apolyton Duke Of Something
Latvia, Riga
Sep 2000
time: 07:14
  Old Post 29-05-2001 22:10 Visit Solver<br><img src=/forums/images/staff-icon.gif>'s homepage!
Edit/Delete Message Reply w/Quote
#3 Report this post to a moderator
Support Apolyton, buy Call to Power 2

I think only applies to Transcend difficulty.

johndmuller is offline johndmuller
King
Capitol Hill, Colony of DC
Feb 2001
time: 00:14
  Old Post 31-05-2001 05:05
Edit/Delete Message Reply w/Quote
#4 Report this post to a moderator
Full PM-box? Change here!

Taking out an AI base's defensive units is a good way to get the AI to switch production away from something you don't want it building, but it seems to be able to keep those "red" production units for future turns anyway. It's nice to have a few probes to zap the AI base's current production to address this problem.

I wish I knew how to address the problem of inadvertently rush building too much (as in hitting an extra key and spending 230 instead of 20 or some such). Sometimes one can use the higher amount either in the current build, if it is expensive enough, or in a different build, if the retooling charge doesn't eat you alive, but mostly I end up ****ed at myself with a lot of red in the production box. I guess that's one of my handicaps to the AI.

  < Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:14.
Apolyton Time is 00:14.
    top of page
Rate This Thread:
archivepost
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0323 seconds (88.03% PHP - 11.97% MySQL) with 31 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net