Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > Civ2-Strategy-Archive > Computer Civs Characteristics??
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!

bottom of page
  
Author
Thread    < Last Thread     Next Thread > Post New Thread     Post A Reply
Oldman is offline Oldman
Prince
Livingstone, Lord Protector of London
Apr 2000
time: 05:12
Post  Old Post 19-05-2000 18:07 Visit Oldman's homepage!
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
Computer Civs Characteristics?? Support Apolyton, buy Galactic Civilizations: Deluxe Edition

I've asked this on the creation board, but they are soooooo slow at posting replies sometimes!!!! so hopefully you guys can help before the weekend, Sorry Ming, if you have a real objection you can delete this thread!?!?


When you're making a scenario how do you change the characteristics of a civ? rational, aggressive, militaristic etc!??! I knwo you can do it with the rules.txt but i was hoping there is a way to embed the info in the .scn file so when i distribute, you don't have to backup your original .txt files!!

Is there an easy way to do this? I'm already going to have to send out a copy of the cities.txt with the new city names in, but the changes will be easily rectified, but the ones in a rules.txt won't be!??! advice please???

Tom DeMille is offline Tom DeMille
Prince
Kingston, Ontario, Canada
Jan 2000
time: 00:12
Post  Old Post 19-05-2000 18:31
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Tired of ads?

You might be out of luck. A quick look at the cheat menu under "edit king" does not reveal an option for changing characteristics.

You'll just have to pick the nastiest available AI for each colour (assuming this is a fiendish OCC game you are working on ), and edit their name to suit your purpose

Oldman is offline Oldman
Prince
Livingstone, Lord Protector of London
Apr 2000
time: 05:12
Post  Old Post 19-05-2000 18:41 Visit Oldman's homepage!
Edit/Delete Message Reply w/Quote
#3 Report this post to a moderator
Support Apolyton buy from Amazon

I kind of thought that might be what i'd have to do!!!! I wanted to get the AI for each civ as close to "realistic" as i think is necessary?!?! It should be ready for occ10 or whenever there is a free fortnight, cause the maps done and i just need to the sort out the civs!?!?

Seeker is offline Seeker
Emperor
London Ontario
Jan 1970
time: 00:12
Post  Old Post 20-05-2000 09:18 Visit Seeker's homepage!
Edit/Delete Message Reply w/Quote
#4 Report this post to a moderator
Support Apolyton, buy Alpha Centauri

Make a copy of rules.txt and move it to the directory containing your scenario. Edit the kings in that new rules.txt It says where to do this right in the file.

Change the name of the rules.txt in the scenario folder back to rules.txt if you changed it. Start your scenario.

Smash is offline Smash
Emperor
Civ2 Diehard
Jul 1999
time: 21:12
Post  Old Post 20-05-2000 00:00
Edit/Delete Message Reply w/Quote
#5 Report this post to a moderator
Support Apolyton or Terrorists Win

in "edit king" you can set the attitudes civs have for each other 0-100.You can set vendettas for each civ.This might accomplish whatever you are trying to acheive.

I'm toying with a 100x100 occ scenario and with max vendettas set I have been wiped out all 3 playtests well before the space age.Needs a little tweaking I think.These values seem to have a big effect.

Gatekeeper is offline Gatekeeper
King
United States of America
Feb 2000
time: 23:12
Question  Old Post 20-05-2000 00:19 Visit Gatekeeper's homepage!
Edit/Delete Message Reply w/Quote
#6 Report this post to a moderator
Support Apolyton, buy Call to Power 2

Everyone:

Speaking of vendettas — just what does it take for an AI civilization to form one against the human player? Kicking their butts in badly? Hitting back after the little freaks steal your technology and/or sabotage a city?

Just curious because I've had AI civs come and steal my techs and perform sabotage without the option for declaring war coming up afterwards. And this is with civs I'm at peace with. Yet when I go to hit back, it says I'm breaking a peace treaty and my reputation will suffer accordingly.

Sheesh.

CYBERAmazon

------------------
Resistance is futile. Lower your shields and disable your weapons. You will be assimilated into the Borg Collective.

Scouse Gits is offline Scouse Gits

Emperor
Liverpool, United Kingdom
Nov 1999
time: 05:12
Question  Old Post 22-05-2000 14:16 Visit Scouse Gits<br><a href=/members><img src=/forums/images/lifer-icon.gif border=0></a><BR>'s homepage!
Edit/Delete Message Reply w/Quote
#7 Report this post to a moderator
Increase the size of your Attachments

Sorry, guys - I thought I knew a bit about this game, but I have never heard of vendettas before - what are they? what are the effects? how do they happen?

------------------
____________
Scouse Git[1]

"CARTAGO DELENDA EST" - Cato the Censor

Seeker is offline Seeker
Emperor
London Ontario
Jan 1970
time: 00:12
Post  Old Post 23-05-2000 00:09 Visit Seeker's homepage!
Edit/Delete Message Reply w/Quote
#8 Report this post to a moderator
Increase the size of your Attachments

Vendetta is a setting you can give to the AI for it's attitude to other players.

They will be less likely to make peace, more likely to attack you, and I think they attack caravans more.

They get this way in the normal game sometimes if you're always breaking treaties.

AkwaticDudeCity is offline AkwaticDudeCity
Warlord
ZoomCity
Mar 2000
time: 05:12
Post  Old Post 23-05-2000 19:26
Edit/Delete Message Reply w/Quote
#9 Report this post to a moderator
Support Apolyton, buy GURPS/ Alpha Centauri

To change king's characteristics in FW, go to 'Scenario Editor' and then to 'Tribe Editor'. There you can change all 'editable' characteristics.
A tribe will have a vendetta against you if you screw 'em over big time. For example, if you're allied with them and cancel the alliance. Or bribe an ally's city. etc. etc. As far as i know, a vendetta is never a result of beating up an enemy really hard if you did it in an honest fashion.

------------------
ugh crud, why won't they fall prey to my Machiavellian schemes?

  < Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:12.
Apolyton Time is 00:12.
    top of page
Rate This Thread:
archivepost
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0377 seconds (85.56% PHP - 14.44% MySQL) with 31 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net