 |
|  |
 |
|
Lordfluffers
|
|
Hello all, I have several ideas for Civ3, and since this is my first post I thought I'd start with one and mention the others later so people have time to discuss properly.
I hope this idea hasn't been posted before...
I think there should be a cost for being the first civ to discover an advance. For example: the civ to first discover nuclear power would pay 20% extra in science points compared to all others who then discover that advance. Due to the flow of information throughout the world, including in ancient times, it should make sense that once a civilisation has discovered something, other civs, especially those in close contact, would be able to make the same discovery quicker due to their ability to copy.
Furthermore, once a nation is aware of the existence of something, it is much easier to work towards developing it rather than when something is discovered thru chance etc. For example, if a civ had universities, other civs would recognise the benefits of this and work towards emulating them.
Ideally I hope a more complex science method will be employed. I'd like to see the most backward civilisations being able to discover advances in less time as the number of other civs with that advance increase. So automobiles would be easier to discover for a small civ once all other civs had discovered it for example. Is this workable, or even plausible???
|
|
|  |
 |
|
manofthehour
|
|
While this may happen in real life, it would slow down decoveries alot and if you were the smartest civ it would put a penitly on you. Besides you can always just steal it.
|
|
|  |
 |
|
Lordfluffers
|
|
quote: Originally posted by SerapisIV
What I think the original idea means is that through research assitance and spying, later civs/nations are able to make advances faster. Like the Soviets got the A-bomb much quicker then expected due to post-war spys. Giving research assistance would be anice feature. If you have a tech and assist another civ who is researching it, you would half the research time. It would promote good-will between civs and also help the lesser civ out, while still not outright giving away tech. |
Thats kind of what Im trying to say SerapisIV!!! I don't mean a huge penalty, but one that gives the smaller civs a chance to stay not too far the cutting edge. A civ still producing chariots while its neighbour has invented tank warfare just doesnt work nor make sense. Civs tend to copy ideas other civs already have very quickly. I'm not saying create a huge penalty to deter leading civs discovering an advance but more a system where lowly civs have an easier go at discovering advances. I've played games where I could have 20 more civ advances than other civs. I just think 10% extra amount of research for a civ that discovers something first would lead to a more balanced and competitive game!!
|
|
|  |
 |
|
dainbramaged13
|
|
Dumbass
Mar 2000 time: 00:14
|
|
this should only be able to be accomplished by a network of spies. The more spies, located in more cities = more bonus. Also, each trade route with that civ can have bonus, and maybe each city captured from them does not yield an advance, but yields a big percentage of research.
|
|
|  |
 |
|
To_Serve_Man
|
 |
Albany, NY, USA
Apr 1999 time: 00:14
|
|
a long time ago, after having Civ2 for a few days, a friend and myself were talking on ways to make the game better. One of the ideas he mentioned was this:
City Building should be considered a technology, and somehow make the infamous Tech Tree a tech.
Well that was awhile ago, so I'll try to explain more about what we said...
At the begining of the game (4000 BC) you cannot build any cities. You only have 1 settler who can make a dwelling. This dwelling would be like a small nomadic village. When you click the dwelling, you would get something like the City Screen, but you can only build more settlers in the build window. In the city management screen, all the titles would be worked, however they would all be anarchy level production, and only produce Shields. The 'Dwelling' does not need food. The Dwelling can be disbanded and you can get that settler back, and you can move it. Once you have made your first dwelling, your science starts. The first tech you can research is Tech Tree. My friend called it Technology Advancement. Then from there you got road making, mining. Irrigation is a given, that comes with the Agricultural revolution. Then there are some more, like a Religious branch, Construction Branch and War Branch on the tech tree, or something close to that. If you went into the Construction Branch you could research City Building... from city building, all previously created dwellings (you can have more than one) become cities and your settlers can now create cities when you tell them to.
Anyway, I just thought that it might be interesing to think over... much different from the origanal start up of Civ now... When I think about it now, it could be changed a little, buts thats what my friend came up with.
|
|
|  |
 |
|  |
All times are GMT. The time now is 05:14. Apolyton Time is 00:14. |
top of page
|
| archivepost |
|
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
|
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
|
|
|
|
|
|